It's a great and very fun map, but it still needs some major changes to be perfect for competitive. I've no clue if the map was made for competitive, and if it's for 4v4, 6v6 or 9v9, but I moderate a Highlander PUG and we tested the map this weekend, people's impressions were:
- The spawn is too close to the point, demoman's rollout has only one jump - maybe centering the spawn room in the map (and forcing people rollout through lobby) could fix it.
- Think the point capture area should be squared, making possible to edge-cap from ramp.
- The main shutter also needs to be worked in a way of nerfing the sightline in case of someone opening it for his Sniper to peek, you can see the whole lobby with that shutter open.
- And of course, there's a ridiculous Sniper sight line from the point to the respawn door, and it needs to be removed (so broken).
Changing the spawn room (or removing the door to the yard) would fix the 1 jump rollout and remove the broken Sniper sightline, but it would make the whole yard/catwalk/stairs area very unused, it already feels very dead since the combo's optimal push is from lobby, so IDK.
The catwalk is kind of boring, since it's not connected to lobby and you're far from your team - the whole catwalk and its house feels like a playground for Spies to get easy picks, but I don't know if I'd change anything lol.
The headglitch in the point feels ok, not too overpowered since the rail blocks a Heavy from shooting on people's feet.
I don't know if I like or not the underpasses but they're kinda cool tbh.
Screenshots:
View: https://imgur.com/a/LI6EceY
Anyways, I'm just leaving our feedback here...
Tysm! We loved the map!