1. b10

    hondjo
    - raised the ceiling in tunnel and added splashable grates leading to point.
    - removed fence dividing battlements
    - opened fence dividing flanks
    - added small health packs to tunnel and the back of point and replaced small healthpack on the left side with medium
    -fixed overlays near red spawn not lining up nicely

    - optimized the map in general, since i have a toaster config i personally can not tell the difference but i am curious as to how much it impacts different configs (fade distances,...
  2. b9

    hondjo
    b9

    -fixed shit cubemaps/packing from b8
    -shuffled around some props to make them look nicer and changed their colour
    -added 3d skybox
    -long overdue update of the korean sign for battlements from 교전지점 to 교점지역, and in the process accidentaly messed up one other sign which i will change later i suppose (제한구역 (restricted area) instead of 지하실 (basement) in the old dropdown room)

    and last but not least,

    개구리
  3. b8

    hondjo
    after a long downtime it's finally back.

    GAMEPLAY
    -adjusted some sightlines spanning from lobby spawn to battlements
    -reworked the dropdown room to have a stairway instead
    -overpass above the flank fence is now accessible and can be splashed through the grates.
    -changed the shape of the point in order to combat "ninja capping"
    -added a small ammo pack behind point under battlements
    -staircase outside of right spawn made w i d e r

    VISUAL
    -added and removed various barrelcrate props to...
  4. b7a

    hondjo
    - revamped far left side of lobby
    - removed small greenhouse and replaced it with a more versatile shack
    - moved and removed a bunch of pickups
    - pickups have patches after being asked enough for them
    - changed left flank to be more one-way and to favour the tunnel more
    - improved clipping around common jumping spots and the point
    - stop hiding in the ceiling
    - improved korean translations ( thanks @Asd417 )

    big thanks to @lucrative for testing it in...
  5. b6a

    hondjo
    b6(a)

    thanks to feedback from

    tf2m

    fixed nuts sightline from mid/greenhouse to opposing lobby
    all signs on the map have been changed from japan pack kanji to hangul custom translated by @Asd417
    some other minor things

    making progress on the 3d skybox aswell
  6. b5

    hondjo
    b5!

    thanks to feedback from
    TF2M
    lucrative's stream
    gaeta discord

    Removed some deadspace in the lobby/spawn area
    hopefully fixed cubemaps
    added shutters on either side of the garden-exit of lobby to break up sightlines

    flipped the windows on the catwalk
    splitted the...
    Necrσ thanked this.