Model BulletCrops content pack 2018-07-23

A pack of models and textures for your map.

  1. 3Dnj

    aa 3Dnj Ducks

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    BulletCrops content pack - A pack of models and textures for your map.

    As I had to close the Bullet Crops website where the pack was available to download and several people asked me if there was another way to find it, I'm putting the .zip of the content available here.



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    For the story, The BulletCrop project (strange name) was a map pack project by a few french guys. We started even before the release of Arena_lumberyard and it was probably too ambitious for us (most of us started to learn making map for source and doing 2D and 3D art)

    We started several map prototypes; a french coast, a submarine base, an arctic one, a volcano, a forest, a foundry and a moonbase. But we didn't even finish a fully playable map... (or I forgot we did)

    Still, we made severals props and textures. Some of them a crap, some other are neat. And they are available. My final complaint is that we should have made a clean pack like the swamp theme, instead of releasing all our content with their different theme path.

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    Fyi, I did not change anything from the zip provided 8 years ago and I won't support it any longer. We probably don't have the source files. It's also complicated to know who made what. Some people who worked on this project are not available on internet anymore.

    But you can still ask question here and I will try to answer.
     
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  2. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    It may be impossible to know who made what for everything but some kind of list showing what you do remember about who created which thing would be helpful. Some of these props are great but I'm always hesitant to use them since I can't credit the author. A way to know which ones can be credited and which can't would help this dilemma.
     
  3. Crash

    aa Crash func_nerd

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    The lack of contact info and credits for this pack has always been an issue. I know multiple examples of maps that have made it in game that ended up needing content from this replaced (which means the original bulletcrops people were missing out.) Highly recommend getting that sorted out if possible.
     
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  4. 3Dnj

    aa 3Dnj Ducks

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    I can do my best for at least 2 contributors for the models :

    - Simon "Em" Aublet (according to his personal website) :

    models/props_maritime/trawler_002.mdl
    models/props_maritime/lighthouse_002.mdl
    models/props_maritime/porchroof_001.mdl
    models/props_maritime/wooddisplay_001.mdl
    models/props_maritime/maritime_table_01.mdl
    models/props_maritime/maritime_chair_01.mdl
    models/props_maritime/maritime_bike_001.mdl
    models/props_maritime/maritime_bench_01.mdl
    models/props_maritime/lifeguard_buoy_01.mdl
    models/props_maritime/littleboat_002.mdl
    models/props_maritime/littleboat_003.mdl
    models/props_maritime/shutter_002_left.mdl
    models/props_maritime/shutter_002_right.mdl
    models/props_maritime/shutter_001.mdl
    models/props_maritime/maritime_cabin_001.mdl
    models/props_maritime/maritime_cabin_002.mdl
    models/props_maritime/maritime_cabin_003.mdl
    models/props_maritime/maritime_chain_01_a.mdl
    models/props_maritime/maritime_chain_02_a.mdl
    models/props_maritime/fish_van_001.mdl
    models/props_maritime/buoy_001.mdl
    models/props_maritime/maritime_buoy_002.mdl
    models/props_maritime/green_buoy_003.mdl
    models/props_maritime/maritime_fountain_01.mdl
    models/props_maritime/maritime_pole_002.mdl
    models/props_maritime/maritime_sea_pole_01.mdl

    models/props_woods/wood_truck_02.mdl
    models/props_woods/woods_barrier_001.mdl
    models/props_woods/woods_barrier_002.mdl
    models/props_woods/woods_barrier_003.mdl
    models/props_woods/fake_deer_001.mdl
    models/props_woods/fakewildhog_001.mdl
    models/props_woods/silo_001.mdl
    models/props_woods/trophy_bear_head_001.mdl
    models/props_woods/bush_woods_01.mdl

    models/props_oceanic/oceanic_train_002.mdl
    models/props_oceanic/oceanic_train_003.mdl
    models/props_oceanic/tank_oceanic_02.mdl
    models/props_oceanic/vendingmachine_002.mdl
    models/props_oceanic/out_of_order_001.mdl
    models/props_oceanic/oceanic_container_001.mdl
    models/props_oceanic/porthole_001.mdl
    models/props_oceanic/oceanic_fishes_001.mdl
    models/props_oceanic/oceanic_fishes_002.mdl
    models/props_oceanic/oceanic_pipes_set_01.mdl
    models/props_oceanic/oceanic_pipes_set_02.mdl
    models/props_oceanic/oceanic_pipes_set_03.mdl
    models/props_oceanic/oceanic_pipes_set_04.mdl
    models/props_oceanic/oceanic_pipes_set_05.mdl
    models/props_oceanic/oceanic_pipes_set_06.mdl

    models/props_bulletcrops/transplatte_001.mdl

    models/props_lunary/lunary_chair_001.mdl
    models/props_lunary/earthstatue_lunary_01.mdl

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    - Valentin "ElectroSheep/3Dnj" Levillain

    Models :

    models/props_woods/fern.mdl
    models/props_woods/fern2.mdl
    models/props_woods/mushroom3.mdl
    models/props_woods/mushroom3_cluster.mdl
    models/props_woods/mushroom4.mdl
    models/props_woods/mushroom4_cluster.mdl
    models/props_woods/mushroom5.mdl
    models/props_woods/mushroom5_cluster.mdl
    models/props_woods/waterfall_01.mdl (lame...)

    models/props_oceanic/mine.mdl
    models/props_oceanic/oceanic_rail_01.mdl
    models/props_oceanic/oceanic_rail_02.mdl
    models/props_oceanic/oceanic_rail_corner_01.mdl
    models/props_oceanic/tech_pipe_big_256.mdl
    models/props_oceanic/tech_pipe_big_128.mdl
    models/props_oceanic/tech_pipe_big_256.mdl
    models/props_oceanic/tech_pipe_big_corner.mdl
    models/props_oceanic/tech_pipe_big_turn.mdl
    models/props_oceanic/handle.mdl
    models/props_oceanic/handle2.mdl
    models/props_oceanic/handle2b.mdl

    models/props_maritime/crate_small.mdl
    models/props_maritime/seatag_east.mdl
    models/props_maritime/seatag_north.mdl
    models/props_maritime/seatag_west.mdl
    models/props_maritime/seatag_south.mdl
    models/props_maritime/fish_barrel.mdl
    models/props_maritime/sewer_trap.mdl

    Textures :

    woods/concrete/concrete_tile_001
    woods/metal/wall028_blu
    woods/metal/wall028b_blu
    woods/nature/woodchips001
    woods/overlays/decal_woodchips001
    woods/signs/woodsign02
    woods/wood/wood_wall002
    woods/wood/wood_wall002b
    woods/wood/wood_wall006

    The computer wall set with dark blue color (i'm lazy on this one)

    oceanic/concrete/concretewall003
    oceanic/metal/deep_metal_floor
    oceanic/metal/Ibeam002
    oceanic/metal/metal_deep_wall_02
    oceanic/metal/metalpaneldeep (Seriously don't use this it's crap !)
    oceanic/metal/metalpaneldeep_red (same !!)
    oceanic/metal/oceanicdoor_01
    oceanic/metal/oceanicdoor_01_red
    oceanic/metal/oceanicdoor_02
    oceanic/metal/oceanicdoor_02_red
    oceanic/metal/steeldoor001
    oceanic/nature/lava_01
    oceanic/nature/rock_dry_01
    oceanic/nature/rock_dry_02
    oceanic/nature/sand_dry_01
    oceanic/nature/sand01
    oceanic/nature/rock01
    oceanic/signs/sign001
    oceanic/signs/sign002
    oceanic/signs/sign003
    oceanic/signs/sign004

    maritime/nature/sea_sand_maritime_001
    maritime/nature/maritime_ground001


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    Well... this is probably 70% of the pack already... I should have done that before guys, sorry. I should have know that most of the good models are from Em' and he is actually credited on my map frosty as i'm using lot of the props from his list.

    For the others, there is at least 4 guys. We had one guys focused more on particles but I don't know if he released those. Most of non credited textures and several other models are from a guy who disapeared without any explainations.
     
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    Last edited: Jul 23, 2018
  5. Monoko

    Monoko L1: Registered

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    So only a few people actually worked on most of the pack? I was always told that a bunch of people collaborated on facepunch to make it. Guess that wasn't the case, so it probably would be ok to use most of the props and materials in that case now that many of them have credits attached to them now??
     
  6. I dinne ken

    aa I dinne ken Has currently had enough

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    It's fine to use the bulletcrops models for anything you need unless you are going into an RC state with your map. Upon getting to that point, you should try to replace the models that you use that don't have known authors with new models that do.
     
    Last edited: Aug 11, 2018
  7. Monoko

    Monoko L1: Registered

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    Just noticed while sorting the models with and without credits and thought i might mention tech_pipe_big_256 is labelled twice. I think you meant to put tech_pipe_big_64 on there instead of the second tech_pipe_big_256. Apologies if that's a dumb thing to point out.