1. b10

    - raised the ceiling in tunnel and added splashable grates leading to point.
    - removed fence dividing battlements
    - opened fence dividing flanks
    - added small health packs to tunnel and the back of point and replaced small healthpack on the left side with medium
    -fixed overlays near red spawn not lining up nicely

    - optimized the map in general, since i have a toaster config i personally can not tell the difference but i am curious as to how much it impacts different configs (fade distances, hints, occluders)

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