Daenam

Daenam b12

-new shutter door to lobby
-removed batts
-respawn time now mirrors warmtic
-minor clipping shit
-fixed some asymmetries
no gameplay changes have been made, this is a "repost" of @Katsu! :3 's B11 cubemap bsp.


all credit to @Katsu! :3 for that obviously, thought id upload it here so it is more in the spotlight. once again huge thanks for taking the time to fix it :)
- raised the ceiling in tunnel and added splashable grates leading to point.
- removed fence dividing battlements
- opened fence dividing flanks
- added small health packs to tunnel and the back of point and replaced small healthpack on the left side with medium
-fixed overlays near red spawn not lining up nicely

- optimized the map in general, since i have a toaster config i personally can not tell the difference but i am curious as to how much it impacts different configs (fade distances, hints, occluders)

frog
b9

-fixed shit cubemaps/packing from b8
-shuffled around some props to make them look nicer and changed their colour
-added 3d skybox
-long overdue update of the korean sign for battlements from 교전지점 to 교점지역, and in the process accidentaly messed up one other sign which i will change later i suppose (제한구역 (restricted area) instead of 지하실 (basement) in the old dropdown room)

and last but not least,

개구리
after a long downtime it's finally back.

GAMEPLAY
-adjusted some sightlines spanning from lobby spawn to battlements
-reworked the dropdown room to have a stairway instead
-overpass above the flank fence is now accessible and can be splashed through the grates.
-changed the shape of the point in order to combat "ninja capping"
-added a small ammo pack behind point under battlements
-staircase outside of right spawn made w i d e r

VISUAL
-added and removed various barrelcrate props to represent their teams' colour better
-(hopefully) made some inaccessible roofs obvious
-rethemed the capture point
-a team coloured spotlight emits from the point when captured

next up are 3d skybox, new skybox (currently budget tatooine) and edits to the korean signs, these have been sent to me already but im too lazy.
- revamped far left side of lobby
- removed small greenhouse and replaced it with a more versatile shack
- moved and removed a bunch of pickups
- pickups have patches after being asked enough for them
- changed left flank to be more one-way and to favour the tunnel more
- improved clipping around common jumping spots and the point
- stop hiding in the ceiling
- improved korean translations ( thanks @Asd417 )

big thanks to @lucrative for testing it in the maptest pug
b6(a)

thanks to feedback from

tf2m

fixed nuts sightline from mid/greenhouse to opposing lobby
all signs on the map have been changed from japan pack kanji to hangul custom translated by @Asd417
some other minor things

making progress on the 3d skybox aswell
b5!

thanks to feedback from
TF2M
lucrative's stream
gaeta discord

Removed some deadspace in the lobby/spawn area
hopefully fixed cubemaps
added shutters on either side of the garden-exit of lobby to break up sightlines

flipped the windows on the catwalk
splitted the battlements, requiring people to walk from one to the other all the way. (jumping classes can still go over)

some other stuff idk