- raised the ceiling in tunnel and added splashable grates leading to point.
- removed fence dividing battlements
- opened fence dividing flanks
- added small health packs to tunnel and the back of point and replaced small healthpack on the left side with medium
-fixed overlays near red spawn not lining up nicely
- optimized the map in general, since i have a toaster config i personally can not tell the difference but i am curious as to how much it impacts different configs (fade distances, hints, occluders)