Sorry for a slow reply, Ive been busy moving
The main reason the models ive shown(for tf2) havent been unwrapped and textured is because I decided to create the basic level first as opposed to making the props. However now that I am more fluent with source, I can turn back to creating the props, and the different texture maps they need.
And yeah, its definatly true, texturing and "especially" Unwrapping is a HUGE pain in the ass, to me way harder than modeling. As for texturing however, its really more about basic fine art skills(shading, color theory, ect) than knowing how to navigate a program. Its a challenge because you have to balance both learning the programs becoming fluent with them, and than working on your fine art skills at the same time. Sometimes I think its best to just stop worrying about learning a program or tutorials and just practice your core art skills, because thats what makes you a artist.
For example, these were done as excersises with the sole purpose of improving basic shading(pic1) and working with colors in photoshop(pic2). And yes im still not that good, lol.
-Buddikaman-