CTF_Rock2

Discussion in 'WIP (Work in Progress)' started by Buddikaman, Jan 1, 2008.

  1. Buddikaman

    Buddikaman L3: Member

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    Alright this might be A 'tad" bit to early to post this as the map itself is not yet presentable but i guess its never to early for advice/critisism.

    I am attempting to remake Rock2 one of my favorite TFC maps and have been brainstorming this map for some time now. First and foremost I am not a mapper per say, but more a Environmental Artist in training, so this is both a way to remake a great map for a great game, and create some environment art for my portfolio along the way.

    This is my first map and the process has been a great learning experience thus far both in terms of learning level design(hammer) and the creative process that goes into it. The basic laying out of the map is complete minus the underground tunnels and to be honest I have still yet to define the look of the map completely(textures, architecture, style, ect) as it seems to be changing daily. Most of all I want to keep it true to the style of TF2, which is easier said than done.

    I will show some early props I made, most untextured, unfortunatly I made the mistake of making them BEFORE i began mapping, and thus new ideas arose during that time. There are so many different ways i could stylize the map im just now playing it by ear. Heres some early props.

    [​IMG]

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    -Buddikaman-
     
  2. Buddikaman

    Buddikaman L3: Member

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    Rock2

    Early concept art

    [​IMG]

    [​IMG]

    [​IMG]

    Scratch map concept art

    [​IMG]

    There is more but I will wait. I also know there is another group of mappers doing Rock2 and that is fine, while i think they did a great job recapturing the TFC feel of the map, im looking to hopefully do something more stylized. Time will tell.

    -Buddikaman-
     
    Last edited: Jan 1, 2008
  3. YM

    aa YM LVL100 YM

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    Never played rock2 but it looks awesome :D
     
  4. Intraman

    Intraman L4: Comfortable Member

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    Well the concept certainly looks interesting! It would be great if you were to do some type of stylized model pack for the site here. The Valve models are so limited.
     
  5. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    certainly looks better than the other rock 2 that's either in development or is done.
     
  6. Buddikaman

    Buddikaman L3: Member

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    Youme- Here are some comparisons for you, keep in mind still very early.

    Intraman- I would love to keep making tf2 content for the community after this map. Perhaps team up with someone and act as an environment artist only.

    [​IMG]

    [​IMG]

    Cheers!

    -Buddikaman-
     
  7. Wiebbe

    Wiebbe L1: Registered

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    Are you remaking the poison gas idea as well?
     
  8. Gonzales

    Gonzales Guest

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    Man, that Heavy cutout model is hilarious.
     
  9. Buddikaman

    Buddikaman L3: Member

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    Wiebbe- Yea as of now the poison gas is staying, planned to be implemented in a semi more interesting way. Im not sure if i will have the hazard suits, altough i have a old model i made if tweaked could respresent the suits?

    [​IMG]

    If not, ive a better, easier to implement idea anyways.

    -Buddikaman-
     
  10. Crimson

    Crimson L3: Member

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    This already looks excellent, i absolutely love that Hazard suit model.
     
  11. ThatGuy

    ThatGuy L2: Junior Member

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    wow, that looks very nice, I love the screenshots of your work, it's just brilliant! Keep it up!
     
  12. lerlerson

    lerlerson L2: Junior Member

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    My, my, this certainly looks better than Sacrifist's version. Love your props, they're awesome. My only annoyance here is that now we're going to have THREE Rock2s out there, even if one can be ignored because of how terrible it is. Oh well, the more the merrier, eh?
     
  13. Sacrifist

    Sacrifist L3: Member

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    Ours isnt being made for looks as much as it is for scale and being true to the original. This one is nice, maybe Rock3? My only beef about it is that it looks like a farm more then a prison. Hopefully Valve will get out a map or 2 for extra textures.
     
  14. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    If you look at his other screenshot though it looks like he has spytech in side. By doing this he's keeping to the tf2 style of having a front, and then having something malicious going on in the backgrounds. I love that :D
     
  15. Sacrifist

    Sacrifist L3: Member

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    Idk, Im getting really sick of seeing the same thing in every map. TF2 style or not, its getting boring. Its all Valve's fault though with the lack of assets at hand. I also havent seen very many custom packs available either, if any.
     
  16. Buddikaman

    Buddikaman L3: Member

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    Sacrifist- When designing my map I did the best I could to make it look as different as yours as i possibly can, which is one of the main reasons i choose the current style and look of the map. If you do call yours Rock2, i will most likely just call mine Rock, you were first after all and my map still has a ways to go, as its just me on the project.

    Its true yours looks more like a prison, and thats fine, I enjoy the gritty look of your map and look forward to playing it.

    -Buddikaman-
     
    Last edited: Jan 2, 2008
  17. Sacrifist

    Sacrifist L3: Member

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    That makes sense and is very understandable. I wasnt knocking your style. I was knocking how limited you and alot of us are because of Valve. Its getting old lol. Valve needs to step it up.
     
  18. Buddikaman

    Buddikaman L3: Member

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    Well they just announced the other day they are releasing a new map pack which will arrive shortly this year and costs money. TBH im hoping more than anything they arent releasing Rock2 with that, than were both seriously screwed :cursing:

    As for textures, yeah it gets old seeing similiar lookin maps, altough there is always ways to break the monotomy. I say if you have an idea for a tilable texture, create it. Than again the way valve created TF2 textures is extremely difficult, beleive me, ive tried. It appears cartoony but infact has photo referenced layered into them, along with custom brush strokes, most likely scanned in from watercolor brushes into photoshop. How they combined all that to make TF2 textures is anyones guess. :001_unsure:

    -Buddikaman-
     
  19. Buster Charlie

    Buster Charlie Guest

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    IF you do make a 1960's style helicopter for TF2, I would absolutely love to use it in a map idea I have for my next project.
     
  20. Buddikaman

    Buddikaman L3: Member

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    Buster Charlie- I am planning on making a helicopter, I was going for something with a spytech look. This is what i came up with..

    [​IMG]

    I also was gonna add a prison bus early on but probably wont be now, unless anyone needs. Only the front of it is done.

    [​IMG]

    [​IMG]

    God, ive got so many unfinished models its sad, but most wont fit into tf2, well unless anyone needs a dragon? ;p

    [​IMG]

    -Buddikaman-
     
    Last edited: Jan 3, 2008