Corner Resupply Locker

Model Corner Resupply Locker v3

Aug 30, 2015
359
451
Another proud entrant for the list of things I didn't know I desperately need
 

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
217
Oh my gosh, as president of corner resupply locker fanclub*, I want to say thank you for making my dreams come true.







*I am legally obliged to say I am not real president of such fanclub and I can't be held responsible for violating regular ressuply lockers
 

Wkay

L1: Registered
Feb 6, 2016
41
7
The prophecy was true. The corner resupply locker has come to save the day!
But... erm... the doors create a black hole in space and time because of it's non-existant collision...yeah...
#maccyfixpls
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
The model's animations are now fixed and fully functional - no more doors clipping through walls!

Untitled.png


Read the rest of this update entry...
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
Looks like some (all?) of the edges didn't register as being smooth; look at the pill bottle.
 

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
217
Looks like some (all?) of the edges didn't register as being smooth; look at the pill bottle.
Yep, Pocket's right. All dem surfaces aren't treated as "smooth", even though rounded objects, like pill bottle, rockets or cartridges in clip, obligatorly should have that
 

LadyRaee

CHEERFULLY SUICIDAL
Sep 1, 2012
197
217
Also, personally, I"d like back corner to be tightly snug to wall, or be little rounded thingy, instead of π/4 angle like that
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
Looks like some (all?) of the edges didn't register as being smooth; look at the pill bottle.

oh yeah, dunno how i missed that, i'll sort it when i get home

Also, personally, I"d like back corner to be tightly snug to wall, or be little rounded thingy, instead of π/4 angle like that

sure i can do that :)
 

BenCo

L5: Dapper Member
Dec 30, 2015
242
135
Can you somehow explain how do you make an animation for a model which only plays when something triggers it? Just wanna learn things like this.