Corner Resupply Locker

Model Corner Resupply Locker v3

MaccyF

Notoriously Unreliable
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Mar 27, 2015
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Can you somehow explain how do you make an animation for a model which only plays when something triggers it? Just wanna learn things like this.

sorry for the massive bump, only just noticed this comment.

The triggered animations of a resupply cabinet are hard-coded into the entity, so as long as your model has an 'open', a 'close', and an 'idle' it will work.

As to triggered animations in other cases you can use the input 'SetAnimation' to trigger a change (e.g., to switch from idle to open)