Vaconcovat
L3: Member
- Jan 15, 2012
- 116
- 188
My first attempt gave me "Gentleman Death." Which is a bit... too on-the-nose for TF2, perhaps?
You're totally making me want to do something with a piano store, though. Although that's probably too crowded to use as even part of a map... a piano factory, perhaps? Dunno, we need an excuse to do something with pianos, surely.
I always liked the idea of a contest where you have to take a terrible, terrible idea, like a 512 unit height advantage, which you have to build into your map in such a way that it works.
I always liked the idea of a contest where you have to take a terrible, terrible idea, like a 512 unit height advantage, which you have to build into your map in such a way that it works.
That one's actually quite easy now: Just make it Mann vs. Machine. You no longer have to worry about it being "un-fun" to play as the team that's getting constantly owned by the team higher up, because they're computer-controlled (and much greater in number by nature, so that should balance out the height disadvantage).I always liked the idea of a contest where you have to take a terrible, terrible idea, like a 512 unit height advantage, which you have to build into your map in such a way that it works.
This interests me. The first map I ever compiled was the middle-ish area of a 5cp map I had planned out, roughly, but never got around to finishing and eventually gave up on. Would that count as my "first ever map"? Or would it have to be the first one I released?Thought of this one last night:
First Map Contest.
People who haven't used hammer before are free to enter, those who have released a map for TF2 before must go back to their first ever map and remake it with all the things they've learned since.
Why not go completely outside the box and make a game within TF2 for 1 or multiple players?
Although I really like single player adventure games (ones where you actually do shit, so not like to the moon, dear esther, gone home, etc) I don't think TF2's engine is really the best for those types of games. Like I think if you were really trying to make a single player adventure puzzle game you would be better off using cryengine or hpl2 or some shit. Just that TF2's engine/entities are lacking.