Ah.
Well, I'm all for a linear CP map contest, although there are already tons of linear CP maps out there. I'd say we wait and see what the Scout update brings - if anything.
If the intention is to fill in gaps where few good custom maps exist...
- thanks to the last contest there are an abundance of pl maps
- there are alot of linear cp maps, though not many "good" ones per say...but then the official ones (well, granery) aren't exactly spectacular, so id say this has potential
- multi-stage attack and defend maps (dustbowl) are in very short supply, a few months back i did alot of research on them with the express purpose of a server dedicated specifically to that gametype, I found about 6 maps that were playable, by playable I mean all the setup gates worked, the rounds transitioned cleanly, the cap times were reasonable, and the lighting wasn't painful. Of these playable maps only 1 or 2 could be called a "final", so...I don't know, I think this gametype needs some work, I would recommend this for a contest
- gravelpit types almost fall into the same category as dustbowl maps, but triple the numbers i gave for dustbowl
- ctf probably has the most custom maps in comparison to everything else...but very few good ones in a final state
- arena is well covered
its always possible that a contest could be made where each person only made one round and then the maps were combined...but I remember how the groups payload colab failed...