bob+M|M+
L6: Sharp Member
- Mar 31, 2008
- 346
- 394
This map has great integration among all the different pathways, but like others have said I think there are too many alternative routes, which cause the player density to be spread like butter.
Some things to think about...
long routes
pros: access to unexpected areas of offense
cons: time consuming, detract from gameplay
ex:
Field of view, and expecting where players will come from
pros: gives attackers versatile methods of attack
cons: Players seem to appear out of no where all the time in this map, which can make it very difficult for defenders to know what direction to face.
It seems like some alternative paths allow for blue to infiltrate too far into red territory.
One thing you can do to help confusion is to reduce the amount of open spaces through windows and doors.
Can shoot through all these areas:
'
You could add glass to almost ALL these windows
Hope that can give you some ideas.
bob+M|M+
Some things to think about...
long routes
pros: access to unexpected areas of offense
cons: time consuming, detract from gameplay
ex:


Field of view, and expecting where players will come from
pros: gives attackers versatile methods of attack
cons: Players seem to appear out of no where all the time in this map, which can make it very difficult for defenders to know what direction to face.



It seems like some alternative paths allow for blue to infiltrate too far into red territory.
One thing you can do to help confusion is to reduce the amount of open spaces through windows and doors.
Can shoot through all these areas:

'
You could add glass to almost ALL these windows

Hope that can give you some ideas.
bob+M|M+
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