[Contest Entry] pl_ghost_town

Discussion in 'WIP (Work in Progress)' started by TheDarkerSideofYourShadow, Sep 26, 2008.

  1. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Ah, good to hear Mangy. I got bored in class last night and penciled out what the third area could possibly look like. I'll try and use my fancy illustrator skills and make a picture of the proposed layout for the rest of the map.
     
  2. Rexy

    aa Rexy The Kwisatz Haderach

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    Map feels and plays pretty well, and I'm excited that you're going work on it more, that's always good!

    Just wanted to say something about the texture scaling of the chicken wire textures...reduce them. If I were a chicken, I'd be able to slip right through the links in the fence.

    Let me make a quick comparison:

    Your chicken wire scale:
    [​IMG]
    [​IMG]

    RL chicken wire scale:
    [​IMG]

    Nothing major, just something nit-picky!
     
  3. Ida

    aa Ida deer

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    This is actually the only map I played on gameday apart from my own. :S

    It's very fun, especially the first part. I can't say a lot about the second because RED got steamrolled there every single time. What I CAN say, however, is that I love being able to climb up on pretty much everything and use my height advantage (and it's not overpowering either, since everything is very open once you get high up).

    Many of your paths are dead ends. When I ran towards the cart while I was playing on RED, what looked like fast routes to the cap or even shortcuts, just lead to some pickup in a completely closed room. You should have multiple exits from most rooms of this kind (there are lots in the second part), so that if you go into one expecting a fast route, at least you don't have to backtrack to get out again.
     
  4. eerieone

    aa eerieone

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    chickenwire is a tricky thing, when you make the mesh to wide, it looks weird, if you make it to tight, it shimmers strangely from a distance. I alway have 0.10 scale and use it with smaller brushes, it shouldn´t look like the chickenwire is holding the architecture together or acts as support. you can counter this impression by simpy placing a diagonal brush between the pillars holding the chickenwire
     
  5. Nineaxis

    aa Nineaxis Quack Doctor

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    I think valve uses a .13 scale for their chickenwire.
     
  6. Sgt Frag

    Sgt Frag L14: Epic Member

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    Maybe that's a giant chicken!
    ----------------
    Was very fun, really cool design. Look foward to seeing a more detailed version.

    I didn't find any major flaws. It's hard when you only play a map for 30 minutes to give any solid crtitique if nothing is seriously wrong. But that's a good thing. I covered all the terrain on the blu side pretty well and never got caught or hung up on anything.

    I barely got a chance to see the red half of the map but it looked cool.
     
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  7. Apom

    Apom L6: Sharp Member

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    Probably .125, in fact (Hammer will round to two digits when you look at it). Normally you try to stick to powers of 2.
     
  8. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Well, I have yet to change the chicken wire, but just to prove the project isn't dead...

    Concepts!
    [​IMG]

    Right side is way out of scale, but you get the idea.
    [​IMG]

    Work in progress (okay, so I just deleted some stuff and moved other things around, but I only had 30 minutes before my next class started :)
    [​IMG]


    If you care to see other of my horrid sketch for this map, including some scribbles of the 3rd and 4th points, check out my blog.

    Other notes, going to release a5b as just 2 points, then push a5c and a5d with points 3 and 4, respectively.

    Finaly, could a mod please remove [Contest Entry] from the title. I'm a bit late there :-D
     
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  9. DaBeatzProject

    aa DaBeatzProject

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    Good to hear that you're still working on this! :D
     
  10. oxy

    oxy L5: Dapper Member

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    Yes, I have been following this and am looking forward to a solid beta to put on our server.