upon touching the point, there is a constant whirring sound that is annoying to listen to, especially in the context of competitive where listening for spy decloaks and team coordination calls are of the utmost importance. snd_restart fixes this noise, but upon touching the point again, the whirring noise starts again. also, upon capturing the point for the first time (at mid), spawns are delayed by 8 seconds. on product_final, this first capture delay was fixed, and i wish for the same thing to happen on cascade.
otherwise, the map has great potential in highlander and i'm looking forward to playing it this week. these two problems, however, i would like fixed.