Cascade B6

Red and Blu fight for control of a hydroelectric generator buried under an artificial hill.

  1. Beta 6

    Defcon
    B5 → B6
    • Continued art-passing process

    • Optimization improvements

    • Clipping improvements/fixes

    • Fixed rockets going through grates at mid

    • Fixed being able to build in spawn

    • Various other minor changes
    I probably won't have time to work on this map or play tf2 for a while. Thanks so much to everyone who tested, provided feedback, and offered advice. Without you the process of creating this map could not have been the incredibly fun and rewarding...
  2. Beta 5

    Defcon
    • Continued art-passing process

    • Removed lower right side cave route

    • Added rock on right side of mid

    • Removed truck at mid

    • Removed pillar structure from underground

    • Slightly lowered arch above mid

    • Added cover to left side of battlements

    • Added small ammo pack under battlements

    • Changed medium health and ammo in main building to small

    • Made right side wooden cover opaque

    • Bullet-blocked waterfalls to so they can no longer hide stickies...
  3. Beta 4

    Defcon
    • Continued art-passing process

    • Removed excessive cover from left side walkway

    • Slightly widened narrow doorways

    • Clipping improvements

    • Optimization improvements

    • Various other minor changes
  4. Beta 3

    Defcon
    • Continued art-passing process

    • Added cave flank route connecting right yard to mid

    • Added cover to left balcony area to break up a powerful sightline

    • Lowered rocks at mid to increase space around the point

    • Removed large rocks on the right side of mid

    • Removed small health behind rocks at mid

    • Improved clipping

    • Optimization improvements

    • Various other minor changes
  5. Packing fix

    Defcon
    Fixed missing props
  6. Beta 2

    Defcon
    • Optimization improvements

    • Various other minor changes
  7. Beta 1

    Defcon
    • Began art-pass process

    • Widened right side route to mid

    • Slightly lowered mid

    • Removed small health kit behind rocks at mid

    • Removed unnecessary barrier at left side spawn exit

    • Various other minor changes
  8. Alpha 9

    Defcon
    • Reworked underground to accommodate a central health pack

    • Increased height of waterfall flank and removed access ramps at mid

    • Adjusted dimensions of window connecting house and right side area

    • Various other minor changes
  9. Alpha 8

    Defcon
    • Reduced number of rocks at mid

    • Improved clipping
    • Reduced cap time

    • Added cover to further limit sightlines

    • Recessed waterfalls into cliffside

    • Reduced width of central battlements

    • Slightly decreased distance between spawn and mid

    • Added window connecting house to right side area

    • Adjusted health/ammo

    • Added more cubemaps

    • Remade arch over mid

    • Various other minor changes
  10. Alpha 7

    Defcon
    • Added rock arch thing over mid
    • Removed/adjusted some rocks around mid

    • Improved clipping

    • Reduced size of underground area

    • Reduced the slope of ramp leading to underground area

    • Reduced size and adjusted position of underground entrance

    • Added point-facing doorway to connecting hallway at mid

    • Added trucks

    • Added props in spawn courtyard

    • Adjusted size of highground connecting battlements to cliff area

    • Adjusted sightlines...