Hey guys,
It's discussion time again *confetti.* We've had discussions about the number of TF2 maps in the past, but I thought we'd update it and move it to a new thread. I was talking to a TFTeam member about various things and one of the things was a 'working plan' for maps and their part in the game, I assume similar to how they culled out some of those old hats a while ago:
I did ask for permission to post the quote and to start this discussion, if I felt that it would generate useful discussion, which I think it can.
So, what do you guys think of this, culling out the low performing maps? We've talked about this type of thing in the past, back in like 2012, but everything has changed since then, so what do you think now?
I was super tired and it was late when we were talking about this, so I forgot to ask some more specific questions. Maybe @The Jill might be able step in at some point and fill in a bit more of where I forgot.
Please remember that (as I understand it) this is still a working plan, which means it is not final. It is not set in stone, it is not necessarily what they are definitely going to do.
It's discussion time again *confetti.* We've had discussions about the number of TF2 maps in the past, but I thought we'd update it and move it to a new thread. I was talking to a TFTeam member about various things and one of the things was a 'working plan' for maps and their part in the game, I assume similar to how they culled out some of those old hats a while ago:
"...
the working plan for campaign maps, and i'm happy to hear your feedback on this, is that they are added to the game but as the map count rises we may periodically cull the lowest performing maps."
"there's even a system in the engine right [now] where if a map gets dropped we can redirect its name to a workshop entry, so it would effectively still work the same as before, but be on-demand workshop downloaded on load"
I did ask for permission to post the quote and to start this discussion, if I felt that it would generate useful discussion, which I think it can.
So, what do you guys think of this, culling out the low performing maps? We've talked about this type of thing in the past, back in like 2012, but everything has changed since then, so what do you think now?
I was super tired and it was late when we were talking about this, so I forgot to ask some more specific questions. Maybe @The Jill might be able step in at some point and fill in a bit more of where I forgot.
Please remember that (as I understand it) this is still a working plan, which means it is not final. It is not set in stone, it is not necessarily what they are definitely going to do.