July 17 Friday gd revealed some issues and some part that can be further tuned. so here is a second quick fix'n'tune release of alpha15:
cp_caldera_a15b
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changelog:
Overall:
-env_tonemapcontroller added
-furthere decreased filesize
PointA and bluspawn stage1:
new>
-spawnpoints moved outside dam
-closed dam and wooden tunnel
-spawnroom entity extended
PointB and redspawn stage1:
new>
-new route added from lower cave to upper to help attackers
fixes>
-remived unnececery collision models
other>
-improved perfomance in tunnels
PointC and bluespawn stage2:
new>
-added new area for blu soldiers\demo\sniper that can use height advantage
-re-made inside part tower-building
-added brighter lights and some more details
fixes>
-fixed too dark areas
-fixed wrong overlays
others>
-removed unused building and side route
pointE and bluspawn stage3
fixes>
-rotated spawnpoints to make upper passage more obvious
others>
increased captime from 4.5 to 6 sec
pointF and redspawn stage3
new>
-added big F sing
fixes>
-removed overlit spawn light
others>
decreased captime from 10 to 6 sec