Cactus Canyon Redux

PL Cactus Canyon Redux Final2

MacRipley

L3: Member
Jan 15, 2015
134
270
A couple of spots on last where a demoman or soldier can hide (rooftop edges):
 

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Suna

What's a greybox?
aa
Nov 10, 2017
407
613
  • Added a turntable in the courtyard area of the S1-S2 connector
Throughout most playtests, blue would easily roll through from B to C, I assume mainly due to red not having much time to contest the cart and set up a defence of the area. This turntable adds an artificial checkpoint which should allow red to have a much better time trying to defend the area.
  • Optimisation pass
  • Minor detail improvements
  • Adjusted respawn times
  • Lots of pickup changes
  • Added some more rocks by the C deathpit
  • Bugfixes

Read the rest of this update entry...
 

Draglorr

L1: Registered
Apr 22, 2022
2
0
If you are still working on this awesome map, first of all good job, second, can you please add more cactus? this is supposed to CACTUS canyon after all, and yet they are kind of sparse. CACTI!!!

Should be a simple edit (atleast I'd think so) and it would make my day! Hope your recive this. Thanks!
 

Draglorr

L1: Registered
Apr 22, 2022
2
0
  • Added new minor route to the C chokepoint
  • Added extra time after B is captured
  • Minor detail improvements
  • Bug fixes


  • Added new minor route to the C chokepoint
  • Added extra time after B is captured
  • Minor detail improvements
  • Bug fixes

Read the rest of this update entry...
If you are still working on this awesome map, first of all good job, second, can you please add more cactus? this is supposed to CACTUS canyon after all, and yet they are kind of sparse. CACTI!!!

Should be a simple edit (atleast I'd think so) and it would make my day! Hope your recive this. Thanks!
 

Suna

What's a greybox?
aa
Nov 10, 2017
407
613
Suna updated Cactus Canyon Redux with a new update entry:

The 'Tall' Update

  • Removed the small rock-based platform near the A rollback zone
This spot was far too easy to defend, and a sentry placed there would easily hold down both routes that could take it out, and often required a lot of effort from BLU to destroy it. In its place, there have been some standard rocks placed to add cover, and the lower area with the large ammo pack is slightly larger.

20220507175124_1.jpg


  • Reworked the right-most route to B
This...

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Suna

What's a greybox?
aa
Nov 10, 2017
407
613
Suna updated Cactus Canyon Redux with a new update entry:

The 'Dusty' Update

  • Reworked the leftmost connector for B
  • Improved layout in "stage 1" > "stage 2" connector
  • Added an additional point between B and (previously) C
  • Changed window in the D flank house to a balcony
  • Added new route into last from D
  • Turntable before C turns slower
  • Respawn times adjusted across the board
  • Pickup quantity, quality, and location changes
  • Detail improvements
  • Lighting improvements
  • Optimisation improvements
  • Clipping improvements
I'll write...

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Suna

What's a greybox?
aa
Nov 10, 2017
407
613
Suna updated Cactus Canyon Redux with a new update entry:

The 'Rapid' Update

  • Adjusted respawn times
The previous respawn times heavily favoured BLU, and made some points virtually uncontestable. BLU respawn times have been increased in many instances, while some RED spawn times have been reduced.

  • BLU second forward spawn now activates after capping D, rather than C
This turned out to be a very aggressive spot for BLU, and made capturing D a bit of a cakewalk.

  • Moved the B checkpoint slightly further back
I...

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Suna

What's a greybox?
aa
Nov 10, 2017
407
613
Suna updated Cactus Canyon Redux with a new update entry:

The 'Charted' Update

  • Adjusted spawn times
  • Fixed cart floating above the track
  • Fixed RED always winning if BLU was in overtime while the turntable was turning
  • Map now has full bot support!
  • Clipping improvements
  • Fixed the door of RED's second spawn behaving strangely (this spawn now teleports you, if you are inside when C is captured)
  • Optimisation improvements
  • Some other things, maybe?

Read the rest of this update entry...
 

RatsInYourWalls

L3: Member
Jun 20, 2020
144
35
I've got a proposition: Cactus Canyon event (aka carcass canyon)
 

Suna

What's a greybox?
aa
Nov 10, 2017
407
613
Suna updated Cactus Canyon Redux with a new update entry:

Final but probably not actually

As far as major changes go, this is it: the last batch of changes. The only things that will be in any future updates are bugfixes or minor balance changes.

Anyways, onto the patch notes!


  • Added a third spawn exit to Blue initial spawn
Spawncamping was never really an issue, but this will help Blue push out a little faster and safeguard against any future spawncamping attempts.

20230116223433_1.jpg

  • Made the window in the A barn untraversable
It was...

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Suna

What's a greybox?
aa
Nov 10, 2017
407
613
Suna updated Cactus Canyon Redux with a new update entry:

Final but for real this time

  • Major optimisation pass​
During the last playtest, there were a few complaints about the maps performance. I thought I had optimised it about as well as I could have, but I went into the VMF to see if I could improve it. I could. A lot. This had the unfortunate downside of extending my compile time from 40 minutes to 4 hours, but it's worth it for those sweet sweet frames.

  • The red-side door of A's mining hut is accessible once again
Although...

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Gravidea

L5: Dapper Member
Apr 17, 2017
227
102

Boonie

L2: Junior Member
Sep 22, 2015
77
54
Flames can go through the shortcut door that closes between 1st and 2nd (door_a_1/door_a_2). Probably going to have to parent a func_brush or something similar to it.