Throughout most playtests, blue would easily roll through from B to C, I assume mainly due to red not having much time to contest the cart and set up a defence of the area. This turntable adds an artificial checkpoint which should allow red to have a much better time trying to defend the area.
- Added a turntable in the courtyard area of the S1-S2 connector
- Optimisation pass
- Minor detail improvements
- Adjusted respawn times
- Lots of pickup changes