http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328066386?tab=public
Really sharp line here. The displacements throughout the map could do with less corners. The shading on this one makes it rally obvious, though.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328069148?tab=public
That light stands out a ton against the shadow of the background.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328064652?tab=public
Abrupt end to the overlay.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328096552?tab=public
Odd shadows
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328081277?tab=public
Icicles wouldn't form there, the water would have to run up the inside of the shade.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328074133?tab=public
The room is very industrial for the milk jug or wood planks props. Some more of the radioactive barrels might work better here.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328071398?tab=public
Door clips through planks.
Also, if the planks weren't there it'd be a damn pointless door.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328086216?tab=public
These textures don't align, but just looking at them i wince thinking of aligning them so that'll pass i guess.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328098124?tab=public
More odd shadows on the pipes.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328100723?tab=public
This pipe (and another one around the corner) don't come out the other side of the metal, and if they did would be RIGHT in the way of anyone walking past.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328079994?tab=public
Those bollards don't really make any sense there. They're designed to block vehicles, so make no sense on the outsides of doors.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328082561?tab=public
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328075630?tab=public
Sure is convenient how close to the building edges those cliffs go... yeah, give the cliffs a bit of an edge, so they don't look so contrived. You'd have to clip it off, remember.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328099546?tab=public
More misaligned textures.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328088670?tab=public
What's the point of the crane? It has nowhere to lift to.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328083922?tab=public
You could use the spytech computers here, this close to Red's base.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328094697?tab=public
1) This door could do with a trim around it, rather than just the prop.
2) I'm prepared to allow the odd tyre being thrown onto a low roof, but an entire stack of wood? I call bullshit.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328093009?tab=public
This building is very RED for so close to Blu's base.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328087208?tab=public
The outside isn't so bad, but the inside... that texture is so frequently used around final points and so on it immediately makes me think "Red's base". Tone it down to something more neutral- There's so very little neutral space in this map.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328084907?tab=public
Track clips through rocks. Rocks would derail cart.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328091627?tab=public
A trim might be better at the end of this.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328072865?tab=public
Those launchpads have no wheels, so would have to launch either horizontally, or through a roof.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328077406?tab=public
Very dark corner.
http://steamcommunity.com/profiles/76561198010698558/screenshot/596947343328090320?tab=public
This spawn room is kind of bare.
That's all folks. (It was a lot harder to find bugs on here than most i've tried.