PL Boundary rc

Honeymustard

  1. honeymustard

    honeymustard L9: Fashionable Member

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    PL_Boundary
    By honeymustard

    Fly-through video:
    View: http://www.youtube.com/watch?v=5a1dTsNLL7U

    Explosion video:
    View: http://www.youtube.com/watch?v=iBzruUxTgs8

    Development video (slightly outdated):
    View: http://www.youtube.com/watch?v=TEVSo56RVIo

    Bonus:
    View: http://www.youtube.com/watch?v=i6H366LZxh0


    Boundary is a single stage payload map in the same vein as Badwater, but with a snow theme.

    Special thanks to Rexy for the custom explosion, Tyker for the snow cart model, and FLSH for the Knifeback Mountain poster.
     
    Last edited: Sep 10, 2016
  2. The Political Gamer

    aa The Political Gamer

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    I am really liking the badwater vibe he style has. Its not a rip off so much more like a new twist to the theme.
     
  3. tovilovan

    tovilovan L6: Sharp Member

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    When you're using the same lighting, textures, gamemode and setting as badwater I sense a serious risk of people being scared of a badwater ripoff when seeing this. Getting inspired by a theme is good, merely copying is not that good. Good luck with the map anyhow!
     
  4. honeymustard

    honeymustard L9: Fashionable Member

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    Thanks. There's still room for texture changes - it's only the first alpha version. By saying the same style as badwater, I wasn't really referring to its theme (kind of going for more goldrush/dustbowl to be honest). Initially I set out to make a harvest themed payload map, but the design relies a bit too much on rocks/cliffs which I couldn't work out a suitable substitute for.
     
  5. C00Kies

    C00Kies L3: Member

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    Looks good. I like the theme too.
     
  6. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    About with the badwater-type vibe; you may be able to make it look quite different without switching up textures simply by making it nighttime. Other than that, can't wait to see it on a server.
     
  7. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    I had a quick runthrough it today on my own, to get a feel for it. My first impressions are that there's a good use of height variation and everything seems scaled fine. Some small things though:

    Picture 1
    I'm not a fan of the fall damage everywhere near the first point, as a defender it would make it harder to ambush from behind by dropping down if the cart is inside already.

    Picture 2
    Feels a tad open, I dunno, maybe add a rock or something on the inside of the turn? A Little more cover to duck and dart behind when fighting.

    Picture 3
    I didn't quite understand this bit, was it built up for snipers or something? I dunno. Just confused me for a second.

    Picture 4
    I foresee demoman spam here, downhill + nades = death

    Picture 5
    I didn't know whether this killed me or not at first, I guessed it did but I had to jump down to test just incase. Some barrier at the side, and some warning signs wouldn't go amiss.

    Take all this with a pinch of salt, since I didn't play it with players, get it up on an impromptu, I'd love to play it, it seems good.
     
  8. honeymustard

    honeymustard L9: Fashionable Member

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    Thanks for the reply! I should have probably mentioned somewhere that the map has already gone through about 5 test versions (should have been alphas I guess, but obsessing over map suffixes is not my thing), so some of the problems you talked about are not really an issue. Still, I will take some things on board, cheers :)
     
  9. honeymustard

    honeymustard L9: Fashionable Member

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    [​IMG]

    Here is some progress on the re-theme. I might try setting the whole thing on a mountain, with the last area similar to Glacier's C point.
     
  10. The Political Gamer

    aa The Political Gamer

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    I like the new theme better. Not enough snowy pl maps out there.
     
  11. Lancey

    aa Lancey Currently On: ?????

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    Snow themes are tough to pull off because everything ends out being whitewashed.
     
  12. honeymustard

    honeymustard L9: Fashionable Member

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    a2 released

    - Complete theme revamp
    - Largely detailed the first 2 1/2 points
    - Added more cover the first point, and stairs to benefit the defenders
    - Added cover to the balcony
    - Added a new route on the final point
     
  13. honeymustard

    honeymustard L9: Fashionable Member

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    a3 released

    - Detailed most of the map
    - Adjusted balcony to accommodate attackers more
    - Added new stairs at the last point
     
  14. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    Can't wait to give this a shot on Knifeback!
     
  15. honeymustard

    honeymustard L9: Fashionable Member

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    I guess I'll do a game day bump, even though there were about 5 people playing. I remember when game days were useful.
     
  16. honeymustard

    honeymustard L9: Fashionable Member

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    Bump for beta release!

    7 Nov 2010
    - b1 released
    - Detail. Lots of detail
    - Moved cp3 back a bit
    - Lots of other things I can't remember
     
  17. Arnold

    Arnold L6: Sharp Member

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    You had a gameday with only 5 people playing? as far as i can remember they are pretty full these days. Submit it for this weeks gameday i'll join in and give it a shot.
     
  18. honeymustard

    honeymustard L9: Fashionable Member

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    If I remember, it was right at the end, and interest had trailed off. I believe they're a bit shorter now, so should be better.
     
  19. honeymustard

    honeymustard L9: Fashionable Member

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    Had to release b2 early as there were a few annoying bugs.

    - Fixed gates not opening on cp1 capture
    - Fixed some clipping
    - Fixed a spectator camera
    - Fixed menu photos
     
  20. Nathan Quake

    Nathan Quake L1: Registered

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    I love the scape across the map. Feels open, yet crammed.

    + kudos
     
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