PL Boundary rc

Honeymustard

  1. PMAvers

    PMAvers L6: Sharp Member

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    Well, that's the thing, he's got a solid map here already. Vastly worse & broken ones have gone official. (Hoodoo, I'm looking in your direction.) Tweaking it more to fix up a few things he has ideas about never hurts. There's way too many abandoned maps out there that are relegated to the dust bins.
     
  2. honeymustard

    honeymustard L9: Fashionable Member

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    Here are some changes:

    [​IMG]
    Just added some detail here because the thin rock looked stupid on its own.

    [​IMG]
    Added some cover here (op sniper spot).

    [​IMG]
    Made the one way door a drop down.
     
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  3. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    There are always going to be doubts or ideas, thats what I'm trying to say. Learning when to stop and let go is a huge thing that many mappers don't understand.

    The maps not abandoned, he said it was done. I think it needs to stay done and he should use the lessons learned on the next map.
     
  4. honeymustard

    honeymustard L9: Fashionable Member

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    It's been over a year but I wanted to make some updates. So here is version _final1. Now I really can't make any more updates D:

    [​IMG]

    Added a health alcove on the left, and moved a spawn exit (no more long sightline)

    [​IMG]

    Angled this building, gives more space

    [​IMG]

    Added cover here (and on the other stairs to the left) and changed the one way door a bit

    [​IMG]

    Changed the one way door to a drop down

    [​IMG]

    Moved red's spawn and the route behind it leading to the drop down (note: the door looks dark here due to whacky graphic settings...)

    [​IMG]

    Smoothed this area, removed the railings

    [​IMG]

    Added pipe here, allows for sneaky jumps

    And lots of other detail improvements and the like :)

    Download: http://dl.dropbox.com/u/6591985/map/pl_boundary_final1.bsp.bz2
     
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    Last edited: Aug 22, 2012
  5. PMAvers

    PMAvers L6: Sharp Member

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  6. honeymustard

    honeymustard L9: Fashionable Member

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  7. Kengon

    Kengon L1: Registered

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    Is it just me, or are none of those screenshots working? :(

    Very nice map though, the detail is brilliant, and the layout is bang on as far as I can tell.
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    It's just you. This is bound to happen from time to time with a third party website hosting your images. To avoid it you can use TF2maps.net, but some people don't like the quality/data restrictions.

    I'll look into upping that limit so people are more likely to not host on third party websites, although people probably still will.
     
  9. Eyce

    Eyce L6: Sharp Member

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    I don't recall that scene above blu spawn being in boundary_final...
     
  10. ForbiddenDonut

    aa ForbiddenDonut

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  11. XionGaTaosenai

    XionGaTaosenai L1: Registered

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    Oh, STAR's done a few videos on this map. I think at least 3, including that one.
     
  12. sitebender

    sitebender L3: Member

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    I've commented before on a different forum if not here. I'll cover it again :)

    I've always been found of this map when playing with humans, because at one of the points the bots get stuck thinking a door is open when it's not. Anyway, continuing on. This map is a lot of fun, especially blowing people over the edge. It looks and feels different since it is a cliff side snow payload. There are a lot of interesting legs that the payload cart takes like up that tunnel. I think one part where the quality suffers are the clear cut rock walls instead of more natural rock walls.

    .... speaking of Star. I sent him a gift :)
     
  13. Citizen Snips

    Citizen Snips L3: Member

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  14. killohurtz

    aa killohurtz Distinction in Applied Carving

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