Jonny
L2: Junior Member
- Oct 29, 2010
- 52
- 5
I have a couple points that come to mind right now.
Firstly, I love the start of the map and the fights around that area, but it seems to go much faster than the rest of the map. Maby put a medium health next to that large ammo and a higher ground plateau somewhere for the defenders.
If the second point is too hard to defend, you could possibly put an entrance from the bit with boxes above the ladder, going into the top floor of that building with the point.
I still find the end of the map a little odd, too many railings maby, but I like the bit just before that.
You could also experiment with making the small health inlet (with computer bank) just before the third point into a corridoor route or something..dunno.
One last point I found a steel doorway under the three window room at the end needed clipping around it.
Keep up the polish
Firstly, I love the start of the map and the fights around that area, but it seems to go much faster than the rest of the map. Maby put a medium health next to that large ammo and a higher ground plateau somewhere for the defenders.
If the second point is too hard to defend, you could possibly put an entrance from the bit with boxes above the ladder, going into the top floor of that building with the point.
I still find the end of the map a little odd, too many railings maby, but I like the bit just before that.
You could also experiment with making the small health inlet (with computer bank) just before the third point into a corridoor route or something..dunno.
One last point I found a steel doorway under the three window room at the end needed clipping around it.
Keep up the polish