- Oct 26, 2009
- 698
- 573
Thanks for the replies. That choke was a big problem in earlier tests, but after adding the room above it with the windows, it wasn't so bad. So it might have just been a one off thing though. Also I didn't mention in the changelog that I reversed the stairway on the balcony so it favours red rather than blu now, which might have had a small effect (causing less blu players to go up the stairs and into the window room) - so I might change that back. Also as mentioned, if the hole in the window is easier to spot, it should help with the sentries around there, as I specifically added it to make it easier to take them down.
A few people said last needs work, purely because it's too similar to Badwater. This is definitely true but I haven't been able to think of any original ways of changing it. Any suggestions?
edit: Also someone suggested a custom explosion. I had a look over that tutorial (the images are broke by the way) and it looks a bit tricky. Does anyone know a guy who knows a guy who knows a guy who can make them?
A few people said last needs work, purely because it's too similar to Badwater. This is definitely true but I haven't been able to think of any original ways of changing it. Any suggestions?
edit: Also someone suggested a custom explosion. I had a look over that tutorial (the images are broke by the way) and it looks a bit tricky. Does anyone know a guy who knows a guy who knows a guy who can make them?
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