Your drawings show exactly what I was going to suggest. I was thinking about the problems bothering me during the playtest today and I was thinking about other 5 cp maps...I realized they typically have 3 entrances (2 main, 1 alt) on either side to the area around the middle capture point, where as axle only has 2 right now--this kept my team bottle-necked at the 2nd point mostly the whole map, and your 2nd route out is up on the high-ground, this made it really difficult to push back. You do need that 3rd round from the 2nd to middle capture point.
EDIT: about your general style, acumen is right as you say, if you want custom somethings, just ask, I'll be more than happy to lend a hand.
EDIT: about your general style, acumen is right as you say, if you want custom somethings, just ask, I'll be more than happy to lend a hand.