I also noticed for the first time that there is a blue loudspeaker on the RED side.
It's not a gameplay related item so it's not important. You can't just have everything in the red base be red, you need some contrast to stop it from being boring.
Changing up the base aesthetics was actually intentional. I attempted in some locations to keep the gameplay space identical but aesthetics different. This kind of pissed off the comp scene even though difference in performance is negligable. But that's comp players for you.
I'm glad you like this aspect of the map. A lot of effort went into "little details".
I remember my BATT entry got a lot of low marks for aesthetics, like "no 3dskybox, 3/10" even though i custom built a set of rotating clouds. The neat little aesthetics were so natural nobody even noticed, granted much of the map had yet to be properly detailed, it was after all a B1. But i could point out most of the complaints were addressed, people just didn't notice much, coupled with the obvious low detail in some areas that couldn't be avoided that nobody would shut up about.
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