artpass_whark

Discussion in 'Map Factory' started by Whark, Aug 1, 2010.

?

What gametype should Whark's new map be?

  1. CP

    14 vote(s)
    34.1%
  2. CTF

    9 vote(s)
    22.0%
  3. PL

    18 vote(s)
    43.9%
  1. Whark

    Whark L3: Member

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    Yea that wouldn't cut it.

    I do prefer this approach though - take feedback and go insane with it. Then scale back when needed.
     
  2. Whark

    Whark L3: Member

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    Better?

    [​IMG]


    And more forward progess

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  3. Jetti

    Jetti L5: Dapper Member

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    Those logs which stick out in the ingame render seem too thick but too stubby. Try to make it like the one in the concept art.
     
  4. Westerhound

    Westerhound L5: Dapper Member

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    You need to make a giant tiger made out of sand somewhere!
     
  5. Keonyn

    Keonyn L2: Junior Member

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    Don't forget the genie lamp to go with it. (would be a good prop for a CTF using this theme actually)
     
  6. Simski

    Simski L2: Junior Member

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    This is true, someone should do a map based on that once this contest is over :)
     
  7. Chemical Alia

    Chemical Alia L2: Junior Member

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    Here's the large arch:

    [​IMG]

    And I finally remembered to make an alternate skin for this thing.

    [​IMG]

    That would be hilarious.
     
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    Last edited: Sep 19, 2010
  8. Whark

    Whark L3: Member

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    Don't tempt me.
     
  9. Chemical Alia

    Chemical Alia L2: Junior Member

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    Here's a single column, too:

    [​IMG]
     
    Last edited: Sep 19, 2010
  10. Whark

    Whark L3: Member

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    Iterated more on this area by A

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    First pass here.

    [​IMG]
     
  11. tyler

    aa tyler

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    Beautiful, both of you!
     
  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    A lot of that white is just too clean...

    Also, make that white fencing at the top of the building infront of the BLU spawn red wood, to contrast with all that white, like you have on the building on the right.

    You really should be out of DEV textures by now, there's less than a week to go and most people will want to get their final compiles done before then, incase of unforseen obstacles.
     
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    Last edited: Sep 20, 2010
  13. Whark

    Whark L3: Member

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    Textures still in WIP state.

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  14. moroes

    moroes L1: Registered

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    I really like your design and...love your camel ^^ ! It's fresh!
    My only critic that I could do is that all seems a little bit too square...but I know you are showing us a pure W.I.P. ;)
     
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  15. Keonyn

    Keonyn L2: Junior Member

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    I think he does a good job of breaking up the flat geometry. I think his biggest obstacle at this point is getting it done in time. Still seems to be quite a bit left to do and there's very little time to do it at this point.
     
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  16. Chemical Alia

    Chemical Alia L2: Junior Member

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    sounds like every Guildhall assignment ever, amirite whark?
     
  17. Whark

    Whark L3: Member

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    It'll be another grind. Should have something done. It won't be ideal but it will be done!

    This theme is a tricky one because reference shows that in Egypt there are flat surfaces and right angles everywhere. I think the stereotype that jumps to mind when you deal with a Near Eastern theme is Aladdin. And not reference from real the actual architecture but from movies and Disney World. Which is an important consideration when you do a theme. Live and learn.

    [​IMG]

    [​IMG]
     
  18. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    Whark if you need eyes on what you have so far to check for visual glitches and stuff... all you have to do is ask us (the followers of your thread, that is). I would be more than happy to scan for errors and maybe suggest some spots that could use overlays, supports, etc.

    In that last batch of screenshots especially, the undersides of all the overhanging roofs looked extremely bare. Some wooden supports or light fixtures or anything to cut down on the stark look of those buildings would be great. I would also suggest you find a paint overlay you like and make at least a few of the walls kinda graffiti/painted looking--just to add interest.

    Good luck finishing Whark!
     
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  19. JoshuaC

    JoshuaC L7: Fancy Member

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    Really enjoying the originality of the theme on this map. The only problem I can see, is that some parts look really bare.
     
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  20. IrishTaxIDriver

    IrishTaxIDriver L6: Sharp Member

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    That striped arch is really bothering me. Its too close to the wall and its alone. Pull it out to the length of the ledge and try to fit three in there, or pad two.
     
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