artpass_whark

Discussion in 'Map Factory' started by Whark, Aug 1, 2010.

?

What gametype should Whark's new map be?

  1. CP

    14 vote(s)
    34.1%
  2. CTF

    9 vote(s)
    22.0%
  3. PL

    18 vote(s)
    43.9%
  1. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,114
    Positive Ratings:
    6,480
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,550
    • Thanks Thanks x 1
  3. Okrag

    aa Okrag Wall Staples

    Messages:
    1,029
    Positive Ratings:
    655
    • Thanks Thanks x 2
  4. Wilson

    aa Wilson Boomer by Sleep

    Messages:
    1,277
    Positive Ratings:
    967
    And the plot thickens.
     
  5. johndo

    johndo L1: Registered

    Messages:
    10
    Positive Ratings:
    2
    once he gets back online I'll ask him to post up the map. I know he sacrificed quite a bit of sleep this week.
     
  6. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

    Messages:
    354
    Positive Ratings:
    173
    I don't know how this is going to work, but is there any chance of a late submission? Whark and Alia put so much effort into this, I was truly looking forward to playing it. :(
     
  7. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,309
    Seriously though WTF happened here?
     
  8. Chemical Alia

    Chemical Alia L2: Junior Member

    Messages:
    98
    Positive Ratings:
    50
  9. Leminnes

    aa Leminnes

    Messages:
    1,317
    Positive Ratings:
    902
    The plot CONTINUES to thicken. Wonder where whark is.
     
  10. J4CK8

    J4CK8 L11: Posh Member

    Messages:
    820
    Positive Ratings:
    243
    It would be unfair to do this considering the posts XFunc_CaRteR has made to no avail. Whilst I do feel bad for everyone that missed the deadline, it is(was) still a deadline and I don't think it will change, not even to allow a couple of late entries. :(
     
  11. EArkham

    aa EArkham Necromancer

    Messages:
    1,600
    Positive Ratings:
    2,354
    Well, it happens. Shame, this was one of my favs.

    Maybe you guys can put together a non-artpass map using this theme? It's what I'm doing with my theme.

    Kep
     
    • Thanks Thanks x 1
  12. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    376
    same
     
  13. Whark

    Whark L3: Member

    Messages:
    112
    Positive Ratings:
    39
    Sill alive, I managed to escape the assassin’s grasp because of a curious golden object I found in the level.

    I appreciate the attention. Sorry for the let down, especially to Alia and jondo for taking so much personal time over skype to give me feedback and ideas as well as assets. I'd like to apologize to everyone who frequented our thread here to give criticism and to Gooba for the paintovers when he could have been working on his own map.

    The last two weeks have been rough: overtime at work, over the past few days I've been getting sick, yesterday the full blown thing hit me like s sledgehammer to the face while I was at work. I never gave up on the map. In fact, from the first post on this thread to the last one I worked on my artpass entry every night and every weekend day except one . I was still working this morning down to my 4 am deadline. I hunted down log errors and the like, but like the last Source level that I did, it decided to get cranky and not build right at the end, though I'd been building daily from the start. I reverted to a backup a few backups back and tried to build. 3:50 am. Unfinished version of the map. Fever, sore thought. Tried to pack up the assets. Problems. You know, the normal stuff. So the deadline came and went and I went to bed. And woke up feeling even sicker.

    Not an excuse, but a story of how things went.

    The theme has alot more to offer than the crude makeover that I've done.

    So, the assets were planned to be released anyway so that will be forthcoming so any of you can try your hand at the theme. I plan on my own custom level using this theme in the near future.
     
    • Thanks Thanks x 2
  14. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    376
    Im sorry to say, you could have entered an old version, and used the grace period. Sucks.
     
  15. JoshuaC

    JoshuaC L7: Fancy Member

    Messages:
    446
    Positive Ratings:
    162
    Really sad to see this one not make it. I was expecting it to be a great contender.

    I hope you'll continue to make more maps in the future. :)
     
    • Thanks Thanks x 1
  16. Mr. Happy

    Mr. Happy L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    158
    Oh no, hope you feel better !

    Once you feel better you should fix build and upload it, I'm sure I'm not the only one who would love to take a look.
     
    • Thanks Thanks x 1
  17. Goombac

    Goombac L4: Comfortable Member

    Messages:
    172
    Positive Ratings:
    84
    Get well soon and I'll be looking forward to any future maps with this theme!
     
    • Thanks Thanks x 1
  18. Whark

    Whark L3: Member

    Messages:
    112
    Positive Ratings:
    39
    I'll work to get that up. Hopefully mid-week of next week. We'll see.
     
  19. Whark

    Whark L3: Member

    Messages:
    112
    Positive Ratings:
    39
    Poll up for next map

    Not to keep bumping a deceased project but I posed a poll on this thread for input on the desired gametype of the resurrection of this theme. So its official, Market will be made.Will it be cp_market, ctf_market, or pl_market?

    As always your feedback is not only appreciated but necessary. Thanks!

    http://www.tf2maps.net/forums/showthread.php?t=14506&page=34
     
  20. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,926
    May I suggest, that you clip off your building corners at 45 degrees and put a 45 degree displacement flush with the new edge, that you then round off so your buildings have more realistic corners rather than the unrealistically crisp edges you had before.
     
    • Thanks Thanks x 1