artpass_whark

What gametype should Whark's new map be?

  • CP

    Votes: 14 33.3%
  • CTF

    Votes: 9 21.4%
  • PL

    Votes: 19 45.2%

  • Total voters
    42

johndo

L1: Registered
Aug 9, 2010
10
2
once he gets back online I'll ask him to post up the map. I know he sacrificed quite a bit of sleep this week.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
I don't know how this is going to work, but is there any chance of a late submission? Whark and Alia put so much effort into this, I was truly looking forward to playing it. :(
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
I don't know how this is going to work, but is there any chance of a late submission? Whark and Alia put so much effort into this, I was truly looking forward to playing it. :(

It would be unfair to do this considering the posts XFunc_CaRteR has made to no avail. Whilst I do feel bad for everyone that missed the deadline, it is(was) still a deadline and I don't think it will change, not even to allow a couple of late entries. :(
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
Well, it happens. Shame, this was one of my favs.

Maybe you guys can put together a non-artpass map using this theme? It's what I'm doing with my theme.

Kep
 

Whark

L3: Member
Jul 26, 2010
112
39
Sill alive, I managed to escape the assassin’s grasp because of a curious golden object I found in the level.

I appreciate the attention. Sorry for the let down, especially to Alia and jondo for taking so much personal time over skype to give me feedback and ideas as well as assets. I'd like to apologize to everyone who frequented our thread here to give criticism and to Gooba for the paintovers when he could have been working on his own map.

The last two weeks have been rough: overtime at work, over the past few days I've been getting sick, yesterday the full blown thing hit me like s sledgehammer to the face while I was at work. I never gave up on the map. In fact, from the first post on this thread to the last one I worked on my artpass entry every night and every weekend day except one . I was still working this morning down to my 4 am deadline. I hunted down log errors and the like, but like the last Source level that I did, it decided to get cranky and not build right at the end, though I'd been building daily from the start. I reverted to a backup a few backups back and tried to build. 3:50 am. Unfinished version of the map. Fever, sore thought. Tried to pack up the assets. Problems. You know, the normal stuff. So the deadline came and went and I went to bed. And woke up feeling even sicker.

Not an excuse, but a story of how things went.

The theme has alot more to offer than the crude makeover that I've done.

So, the assets were planned to be released anyway so that will be forthcoming so any of you can try your hand at the theme. I plan on my own custom level using this theme in the near future.
 

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
Oh no, hope you feel better !

Once you feel better you should fix build and upload it, I'm sure I'm not the only one who would love to take a look.
 

Whark

L3: Member
Jul 26, 2010
112
39
Oh no, hope you feel better !

Once you feel better you should fix build and upload it, I'm sure I'm not the only one who would love to take a look.

I'll work to get that up. Hopefully mid-week of next week. We'll see.
 

Whark

L3: Member
Jul 26, 2010
112
39
Poll up for next map

Not to keep bumping a deceased project but I posed a poll on this thread for input on the desired gametype of the resurrection of this theme. So its official, Market will be made.Will it be cp_market, ctf_market, or pl_market?

As always your feedback is not only appreciated but necessary. Thanks!

http://www.tf2maps.net/forums/showthread.php?t=14506&page=34
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
May I suggest, that you clip off your building corners at 45 degrees and put a 45 degree displacement flush with the new edge, that you then round off so your buildings have more realistic corners rather than the unrealistically crisp edges you had before.