Thanks for the input guys, I appreciate it. I'll try to answer your questions.
What does this part of the map do, storywise? I really don't understand what is going on here.
This part of the map is the oil store, where to oil goes before and after refining.
Why is there a pipe going over that ramp instead of through it?
It connects one part of the undergrounf oil 'tank' to the other tank.
Why are the ramps separated?
I had originally had the ramps seperated just so that the pipes could go through, without impacting the point. I then expanded this so that you you could see the oil beneath the point in several places, rather than a blank concrete ramp or stairs; and it looked to me better than just being able to see through the grate which the point rests on top of.
I've really liked most of your map so far
Thanks!
Point A looks far too busy imo.
I had considered this, which is why I posted the screenshots. Close, non-mapping friends had had this opinion, so I decided to ask some real mappers.
Why would a huge concrete building like that need to be propped up in the way?
There are only 6 beams which connect from floor to roof in the main chamber. The others hold up the vent system and an overhang. The 6 which hold it up are because the roof has additional concrete buildings on top; concrete is damn heavy you know!
I just think it all looks really off and would seriously suggest reworking the area
This was to be my solution to the problem too, but... I hate cap A!
It looks far too difficult to even get to A. With the pipes, split ramp, columns and that metal cover.
The pipes are playerclipped, so that isn't a problem, the ramp is impossible to fall through, as it too is playerclipped, and the metal cover was just a replacement of the wooden "cap a" sign.
I think you OD'd on beams. Seriously, waaaaaaaay too many.
They all serve a purpose though! The structure looked incredibly flimsy when I only had the ones in the roof.
Make sure everything has a purpose, like that pipe that pops out of the ground and goes back in. It has none.
As previously mentioned, this pipe connects two different 'tanks'.
I would say you should probably use only use 2 instead of 3 columns where you have the ramps
I would remove the center one, so that it stays symetricalish.
(Sorry for mincing your sentence but I had a hard time understanding it.)
The crossbeam needs to be behind the crosswalk Catwalk? because it's blocking the view of it. The front crossbeam should go forward more near those 3 columns you have.
As I previously mentioned, those beams hold up the vent system. Don't question why I would have a vent system in an outdoor area! My logic is infallable!
Great map btw. I love snow maps but it's hard to do properly. But your map definitely exceeds that.
Thank you!
Okay, so, judging by these comments, I shall proceed with the following actions: Pull the vents back, including the crossbeams which support it, as well as pushing the catwalk forward. This will make the catwalk more visible. I will remove the center beam, and shall also remove the pipes which connect the two 'tanks'. Is this the correct course of action?