Just be careful not to pipespam. Thats my territory. And no rockets. 
In other news, I think your one of the best detailers on the planed right now.
In other news, I think your one of the best detailers on the planed right now.
Instead of glass you might also try some kind of high-tech metal floor grating. Might be tricky because it's easy to make grating look too industrial, but I've always found grating, rather than glass, a bit more believable as a combat surface -- even if the glass is ten inches thick and "bomb proof".
Np, acumen. Are you and Ethan still doing the modelling thing? If so, could I possibly have something like one of these guys made ?![]()
He would just be a friendly helper bot thing. It would probably be best if he was the same style as the spytech computers, I dunno. You'd have to flesh out the ideas more, but thats what you wanted wasn't it? If I need to request it in your other thread I can do that as well.
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Do you guys know of any tf2 specific lighting tutorials? Is there a good system for lighting or is it mostly just trial and error? I've been studying the official maps but its still difficult to implement. I just think the detailing would look 100% better if I had good lighting to go with it.
It looks pretty sweet trey! But I'm not gonna have people fighting over making me a robot model am I?.
Do you guys know of any tf2 specific lighting tutorials? Is there a good system for lighting or is it mostly just trial and error? I've been studying the official maps but its still difficult to implement. I just think the detailing would look 100% better if I had good lighting to go with it.
Finding good resouces on lighting is really hard, it mostly comes down to trial and error. Unfortunately, this also means compiling a lot at decently high settings for everything to look as it should.
Sorry about the quote thing guys, I think I fixed it. :\
That is definitely not what I wanted to hear.This is basically my first map, so I really haven't had much time for trial and error. I also find it to be annoying that I have to stop working on the map to compile and test every 2 minutes for lighting. :\ I guess I'll just keep messing around with it until I get something I like. :\