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Not sure about the sawmill windows here.
Sorry I keep jumping around the map, but it helps me keep interest and momentum.
Does anyone know how to put rain in the 3d skybox?
Every time I see this thread bumped, I cringe, knowing I will lose even harder than I will have before.
Draco, I've tried the sawmill rain particle but it does not show up, neither does func_precipitation. :\
Irish, about the wood textures. I've already changed that area in the recent batch of screens with this. You can see it on the left side. Now that I look at it again, I'll probably remove a few props and change a few things, as its very noisy.
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Sorry about the lighting errors, I've been focusing on the broader detail rather than the fine ones recently. I'll work it out soon though.
I really like the conveyor idea, although the more I think about it, the more I find myself just wanting to get rid of the rain idea. But we'll see!
I use func_precipitation in my map, and unfortunately the biggest problem with them is that you can't flag them as weather, Honeymustard was telling me about a version of the sawmill rain that someone made that collides with geometry but I couldn't find it.
I use func_precipitation in my map, and unfortunately the biggest problem with them is that you can't flag them as weather, Honeymustard was telling me about a version of the sawmill rain that someone made that collides with geometry but I couldn't find it.
this someone is Aaron 'Psy' Garcha
http://forums.tf2maps.net/showthread.php?t=8107&highlight=weather+collision
the same as Draco find btw
I tried a func_precipitation, but it didn't appear to work. I'll mess around with it more this evening.
As for rain colliding with brush geometry, didn't they only JUST introduce that in L4D2? func_precipitation_blocker.
I don't think particle systems actually collide and I doubt you could get them to.
Edit:
I did find this:
http://forums.tf2maps.net/archive/index.php/t-8107.html
func_precipitation does get blocked by geometry right off, not sure if that applies to displacements though. I think func_precipitation_blocker is meant for being placed over models, but that might collide too.
The settings for my func_precipitation are:
Density: 100%
Color: 192 192 192
Precipitation Type: Rain
Yes I believe this is what Honeymustard mentioned!
func_precipitation does get blocked by geometry right off, not sure if that applies to displacements though.