CP Applejack Daneils Brewery A1.1B

Why can't you make enough cider for all of us? Or at least for me!

  1. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Applejack Daneils Brewery - Why can't you make enough cider for all of us? Or at least for me!

    This is the very first version of the brewery map based on https://tf2maps.net/posts/418104/ by 無敗 Muhai.

    I have redone the layout and now experimenting with a keycard system for the breaker room.

    note: you must turn on the breakers to activate the control point.
     
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Screenshots?
     
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  3. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    working on them...
     
  4. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    I still fail to comprehend why is it so hard for you to take 2 goddamn screenshots before uploading a map.

    It would literally take you a whole whopping 1 minute to do so.

    The only reason that you dont post screenshots is that either:
    a) are lazy
    b) you dont give a shit
    or
    c) both of the above
     
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    Last edited: Jun 20, 2017
  5. red3pit

    red3pit L4: Comfortable Member

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    I tried to look at the map, but even tho I've putted the map file into maps folder, it says in console, that it can't load it.
     
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  6. Crash

    aa Crash func_nerd

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    Yep, can confirm. This map appears to be broken.
     
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  7. Kobolite

    Kobolite L6: Sharp Member

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    Map is broken. No screenshots. And as far as i know it has something to do with mlp
     
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  8. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I'll recompile it asap.

    The map opens fine for me in sfm.
     
    Last edited: Jun 23, 2017
  9. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    The problem may be with not packing Context, although I highly doubt it.

    Still, it wouldn't hurt to double-check that all the content thats supposed to be in the map is packed in.
     
  10. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I'm having trouble compiling at the moment. (See my profile page for the reason).

    A1 Status:
    I've done a few fixes on the map and added a few new features. The new features will be tested as soon as I can compile properly.
     
  11. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    Can you throw in some screenshots please?
     
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  12. red3pit

    red3pit L4: Comfortable Member

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    I guess taking few screenshots is too hard task for some people.
     
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  13. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Can I fix my tf2 first...... Jez...
     
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Guys we've told Cynder to upload screenshots a hundred times. He clearly doesn't consider it a priority, there's no need to keep hectoring or guilting him.
     
    • Agree Agree x 6
  15. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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  16. Sparkie11

    Sparkie11 L1: Registered

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    Alright, here's some things I noticed running around the map, you need to pack some textures, you have one portal texture and the barrel down so I'm sure it's not too much for you to pack some textures. The spawn door opens way too slow, consider cranking up the speed to 800 and having the door trigger go farther. also make the respawn rooms have a func_respawn in them so you don't die when you change class. I appreciate the unique game play aspect that is the keycards, but I think you should have a couple more maps under your belt before you try something like this, or just explain it more clearly. I also wasn't able to find the control point, or the blue side of the map so me and the guys couldn't really test it properly. I was able to see the top bit and 10 minutes for either side seems like a long time, you should probably keep it at 3. This is more of a personal thing, but I think you should stick with a vaguely TF2 aesthetic. So fix those things, have the map have two sides, and it should be good for the most part.
     
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  17. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Thanks for the feedback, I'll get right onto that.
     
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  18. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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  19. Da Spud Lord

    Da Spud Lord L6: Sharp Member

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    20171012085608_1.jpg
    Missing textures here. Also all over your map. Pack your textures with VIDE or CompilePal.

    Also, those (and many textures around your map) don't look like TF2 textures.

    20171012085944_1.jpg
    Resupply?

    20171012090028_1.jpg
    I don't see any resupply cabinets, despite the signs implying that there are.

    Also, notice how I currently have 145 FPS right now (top right corner), staring into the spawn room?

    20171012090038_1.jpg
    Now I have 21 FPS. Your map is very poorly optimized, likely due to the fact that it's all outdoors, so basically every visleaf can see basically every other visleaf. I also get a warning.

    Also, you shouldn't need sentry guns to prevent spawncamping. If you need sentry guns to prevent players from spawncamping in your map, you need to make changes to your map, not try to cover it up with sentry guns. Not to mention that the sentry guns may just tag players that aren't trying to spawncamp, but are simply exploring the map and happen to run past the enemy spawn. Not fun. Additionally, the sound of the sentry guns beeping can confuse players into thinking that there's a legitimate threat nearby that they need to handle.

    20171012090241_1.jpg
    I can stand up here. Improper clipping.

    20171012095854_1.jpg
    These roofs aren't even clipped at all.

    20171012090614_1.jpg
    If not for these sentry guns, I could simply rocket jump into Blu's spawn area.

    20171012091123_1.jpg
    These large doors open rather slowly.

    20171012091136_1.jpg
    This Blu spawn exit is useless because the door on the right can only be opened from the outside.

    20171012091233_1.jpg
    20171012091241_1.jpg
    20171012094346_1.jpg
    Lotsa tool texture world brushes around your map. You need to make these entities. If they're not brush entities, they just function like world brushes. Check out the Valve Dev Wiki page on tool textures to make sure you're using these right.

    20171012091351_1.jpg
    What do any of these buttons do? I've only figured out what one of them does.

    20171012091422_1.jpg
    You should probably clip this.

    20171012091451_1.jpg
    LONG.
    20171012091456_1.jpg
    SIGHTLINES.
    20171012091503_1.jpg
    EVERYWHERE.

    20171012091533_1.jpg
    Don't use the skybox as walls.

    20171012091550_1.jpg
    From this side, the sign looks like there is no sign.

    20171012092919_1.jpg
    You can't access the inside of most of the buildings due to the tool texture world brushes, but assuming you can access the inside of the building, it's very dark. All of the following screenshots are in fullbright because I otherwise couldn't see anything.

    20171012092938_1.jpg
    The backside of this staircase is see-through.

    20171012092955_1.jpg
    Are these stone stairs in an office building?

    20171012093030_1.jpg
    I finally found the cap point! You should really add more ways to access it though.

    20171012093042_1.jpg
    I'm standing on the point, yet I can't cap...

    20171012093252_1.jpg
    20171012093257_1.jpg
    These decals disappear as I get closer to them.
     
  20. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Have you reset the breakers??

    They activate the control point.

    Thanks for pointing out the errors!