KotH Aperture Science 3 2015-08-30

Made by Motanum

  1. Leminnes

    aa Leminnes

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    You can just add a 1 to the /materials folder. ie. make it /1materials. Load up the map, see if textures are missing, fix them, and rename the /1materials back to /materials.
     
  2. Motanum

    Motanum L2: Junior Member

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    thanks for the idea ^^

    never thought of that

    EDIT! I have found the source, it was missing the particles textures. I am uploading as we speak! Please try again, I am so sorry for the problems
     
    Last edited: Feb 26, 2011
  3. Motanum

    Motanum L2: Junior Member

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    Sorry about that, but I took some liberty with stuff like that. I decided that adding cubes as cover would be more nostalgic. And having cubes bounce around would be very expensive for servers to run. You will get used to it. Who knows, maybe Aperture Science had really heavy cubes in the 60's?

    My suggestion is to forget about canon, and just enjoy the fun :3
     
  4. Motanum

    Motanum L2: Junior Member

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    Map is NOW updated!
     
  5. Leminnes

    aa Leminnes

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    That's... not really the point. If you want something to feel natural in the game environment, you need to take into account people's expectations.

    If you really insist on keeping cubes, I would suggest reskinning them so that they are implied to be heavy. Perhaps making them darker shades or having an anvil printed on the side of them (a la the Companion Cube's heart.)
     
  6. Motanum

    Motanum L2: Junior Member

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    That is a good Idea, if I ever feel like I have to update the map, I shall do it! Thanks for the comment.
     
  7. Another Bad Pun

    aa Another Bad Pun dare to meme

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    You could turn the cubes into a prop_physics_multiplayer. It shouldn't lag as much if you do that.
     
  8. Leminnes

    aa Leminnes

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    Don't. Physics models in multiplayer are terrible. Just don't.
     
  9. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Gonna have to agree with Leminnes, the only time I've seen prop_physics_multiplayer used (valve map) was on 2fort. Some beer bottles get sent flying if you shoot them with rockets, pipe bombs, any explosive. That's really it though, I think I recall something similar on Granary but thats all I can remember.

    Don't make something that big a prop_physics_multiplayer, especially a bunch of them. It'll lag something fierce.
     
    • Thanks Thanks x 1
  10. Motanum

    Motanum L2: Junior Member

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    I wont, I meant that I might do, if i need to make an update, change the skinds, to imply the cubes are heavy and thus unmovable.

    But for now they willl stay like that. And even if I make then physics objects, they would just end up on the acid.

    I want them there to provide some cover
     
  11. Motanum

    Motanum L2: Junior Member

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    I am working on a fix for missing particles on the water and changes to BTS area that opens up depending on capture. Along with other details, like signs pointing towards the capture point, and squares for the items that spawn.
     
  12. Fredrik

    Fredrik L6: Sharp Member

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    I think that HL2 textures looks pretty bad in this game, please don't use them. I love GLaDOS though.
     
  13. Motanum

    Motanum L2: Junior Member

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    March 19, 2011 Update

    Today I updated Aperture Science, some of the changes are:

    -Fixed acid's particles, it now acts like water, still looks like acid
    -Changed distance needed for blue to travel to CP
    -Added some signs about the battlement
    -Changed Blue's BTS secret area to be shorter and to allow travel in 2 directions.
    -Changed Secret BTS doors, it has portal's door
    -Secret BTS doors now close or open depending on the hill's owner. Note, only one will close so players do not get stucked inside.
    -Added custom signs to the place where health and ammo kits lay.
    -Changed name to Koth_Aperture_Science_IIIa

    Please spread the word! Thanks everyone for their feedback, keep it comming!
     
  14. Terr

    aa Terr Cranky Coder

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    Currently it's a known-issue that PackBSP sees the PCF files but can't yet interpret them to find out what materials/textures the little dancing sprites themselves are using. (I've had some limited success reading the filetype, and hope to get it in as a feature soon, at least relative to the otherwise-glacial pace of development ;) )

    For a "set and forget" workaround, you can simply use the same materials/textures/sprites somewhere in the map where nobody will ever see them, like painting them into some orphan world-brush, and PackBSP will then recognize they are "in use".
     
  15. Motanum

    Motanum L2: Junior Member

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    Actually, I already solved that issue. Thanks ^^
     
  16. Runeimagiro

    Runeimagiro L1: Registered

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    New to forums, Awesome Idea!

    Hey guys,

    don't flame me too hard for being totally new to the forums! I just downloaded this Aperture Science map and put the file in /tf/maps, so I'm pretty sure I've installed it properly, but honestly I'm unsure how to find a game online that uses the map!

    A little help would be appreciated.
     
  17. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    The game that uses it is Team Fortress 2, just launch that and in the dev console (~ key) type map "Then filename of map here"
     
  18. Runeimagiro

    Runeimagiro L1: Registered

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    I input koth_aperture_science_iiia in the 'maps' section of the server page, and there are no games. Does this literally mean that there are no games using the map that I can join?
     
  19. sniprpenguin

    sniprpenguin L6: Sharp Member

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    Yes.