- Apr 17, 2017
- 275
- 116
On the map I am currently working on, I have set a 17 minute track that plays around the map with a few different songs on it. I figured that ambient_generic would be the best option because it allows me to select my music when I put it in the /sounds folder (unlike soundscapes). I first tried putting it in with the .wav file form. When I loaded up the map, it caused me to run with only 8 fps and I didn't hear any sounds (for reference, it does NOT normally do this). When I switched the format to .mp3 however, the song worked perfectly.
I waited 17 minutes, but despite the song playing smoothly and at the correct volume, it did not loop back to the start despite having the "Is NOt Looped" flag unchecked. I was told to use Goldwave to set loop cues or something like that, but the program is not free and I'm not paying 45$ for a looped sound on my map, because that would be the only thing I would use it for. Audacity doesn't do loop cues, that or it doesn't make it clear on how to. Either way, apparently that's only on .wav files and it seems to make the map run on 8 fps as I said before.
If you could provide an answer that is simple, as I'm not too familiar with all this, it would be much appreciated. Thanks for any help that may be offered!
I waited 17 minutes, but despite the song playing smoothly and at the correct volume, it did not loop back to the start despite having the "Is NOt Looped" flag unchecked. I was told to use Goldwave to set loop cues or something like that, but the program is not free and I'm not paying 45$ for a looped sound on my map, because that would be the only thing I would use it for. Audacity doesn't do loop cues, that or it doesn't make it clear on how to. Either way, apparently that's only on .wav files and it seems to make the map run on 8 fps as I said before.
If you could provide an answer that is simple, as I'm not too familiar with all this, it would be much appreciated. Thanks for any help that may be offered!