CTF alpine_grass 2018-01-06

A little ctf map at the moutain

  1. CafeineMan

    CafeineMan L2: Junior Member

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    alpine_grass - A little ctf map at the moutain

    NO BSP FOR NOW.

    It's an old map that I wanted to take back (a turbine like ?).
    The map isn't very big, not very long, but all in width and with a lot of different paths. Both flags are pretty close, but difficult to take I think.
    Here is the first picture (the middle) :

     
    Last edited: Jan 8, 2018
  2. Messing Around

    Messing Around L6: Sharp Member

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    the hell? i can only download the screenshot instead of a map
     
  3. Kobolite

    aa Kobolite The only dutch person here!

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  4. CafeineMan

    CafeineMan L2: Junior Member

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    Sorry, no download for now, the map isn't finished yet. Coming soon (...or later).
     
  5. Kobolite

    aa Kobolite The only dutch person here!

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    then whats the point of this
     
  6. CafeineMan

    CafeineMan L2: Junior Member

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    A personal motivation for... finish it (quickly... maybe) ?
    Sorry if that's a problem.
     
  7. CafeineMan

    CafeineMan L2: Junior Member

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    A little picture of the blu capture point :

    20180108104355_1.jpg

    20180108142309_1.jpg

    ...and the blu spawn :

    20180108111246_1.jpg
     
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    Last edited: Jan 8, 2018
  8. Kobolite

    aa Kobolite The only dutch person here!

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    Looks nice but it's kinda flat
     
  9. CafeineMan

    CafeineMan L2: Junior Member

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    I don't like displacement (...and displacement don't like me). I'll do that later.
    You mean empty ? I hope it's only a feeling, the map is small.
    Thank for the valuation ! ;)
     
  10. red3pit

    red3pit L6: Sharp Member

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    By flat, he most possibly meant flat. Looks like all the ground is on one level, with only height differences being few platforms.
     
  11. Another Bad Pun

    Server Staff Another Bad Pun punished nerd

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    I wouldn't say, "too flat," until the map is played. I mean, Granary is flat. It still works. The interiors of that map have height to them.

    For now, I would warn against detailing too much in the early stages of your map. If you make layout changes you'll have to redesign a lot of your detail work, and ideally you don't want to have to delete a bunch of work to make the map play well.

    Admittedly, the area in this image looks open, and a little empty. Could be fine though. If you do try to make it more interesting later, then I would recommend some slight differences in height or maybe some tighter chokes. Not played the map yet though, so that's just conjecture.
     
  12. CafeineMan

    CafeineMan L2: Junior Member

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    Ok, thx for explanation. I think I understand better.
    I will try to improve it (and break the lines).

    PS: perhaps a hill on the capture point ?
     
    Last edited: Jan 8, 2018