It's my theory on what good 3cp attack/defense should be. RED team has a shortcut to A until BLU caps it. BLU gets a forward spawn after capping A and B. It's useful to have engineers. I don't think you can avoid it in this game mode.
Thanks
Iikka
Ravage
phi
A lot of the files for this are freely available.
Thanks
Iikka
Ravage
phi
A lot of the files for this are freely available.
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