Theory

Theory a18

  • changed things
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a16
- opened up the building between blu spawn and A a little, and widened the small bridge outside it
- deleted the small health/ammo and sniper fence on the building to the side of A
- put a wall in the building between A and B that mostly BLU uses
- got rid of barrels near blu forward (dont like how this looks atm)
- moved one of the doors to B (may revert this)
- deleted the one way door to B, moved the route to a much better spot
- made the side ramp (small shed) to the upper platform attacking C walkable
- put nobuild on the props in the middle of B
- removed a sniper spot at A (removed tires -> keg)
- increased starting time
- increased time given for capping A
- removed weird clip brush in blu spawn
- adjusted signage in some spots
- fixed some problems no one noticed

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a15:
- new B, split cap mechanic. red has a shortcut here now too.
- some changes to the area before and around A
- increased signage
- simplified some stuff
- moved the plank on C and added some more geometry
- changed a trick jump at C
- many many tiny things or tweaks

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This post has more info as well.