Posters are one of my favorite things to do in Photoshop. Procrastination got the best of me, however, so the poster didn't turn out the way I wanted to. I got the most out of what I could manage
The freezing cold would nip at some, but this spy can beat it with his wits!
This took about 2 days with my amateur SFM skills. Probably took roughly 18 hours.
Good luck, everyone!
Staying in tradition with my summer entry, I made these in the span of five hours.
I plan on adding two more if I have time over the busy weekend.
Special thanks to Hayzen for helping me with better faceposing/tweaks.
Link to the album just in case:
http://imgur.com/a/BZQqY
Originally made for the 2016 7.2 Hour contest.
Thanks to Urban for donating during the stream!
Featuring barrels, and a surf ramp at mid for some reason.
PL_Boundary
By honeymustard
Steam: http://steamcommunity.com/id/honeymustard/
Fly-through video:
Explosion video:
Development video (slightly outdated):
Bonus:
Boundary is a single stage payload map in the same vein as Badwater, but with a snow theme.
Special thanks to Rexy for the custom...
KotH Arctic
By Hannes 'Hanz' Tirez
Contact: hannes_tirez@hotmail.com
Being the winner of STARs KotH contest, Arctic features the King of the Hill gamemode and was designed to be played in a 9v9 Highlander format. While the primary focus lay with this specific format, Arctic offers a good time...
ctf_haarp
Dr. Spud
HAARP is an Attack and Defend CTF map for the contest. H.A.A.R.P. (the High Frequency Active Auroral Red Project) is stationed inside a huge Red base built in the side of a cliff. In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But...
Snow themed, two point, attack/defend map (like cp_gorge).
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This is a penny arcade community map that was started around the same time as the artpass project competition.
We hope you enjoy it as much as we enjoyed making it...
cp_Glacier
This is a triple point Attack/Defend map like cp_gravelpit.
What I aim to do in cp_glacier, is to balance cap A and B, making them both equally defendable, as opposed to cp_gravelpit, where it's better for red to defend B.
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