Silverline is an evolution of many, many maps in a long lineage dating back to the 1990s. (No, I'm not joking.) On its own though, Silverline manages to hold quite a striking place in the payload landscape, having a fascinating mix of rocky, treacherous terrain as well as close-quarters action...
You've heard of vip_badwater, now get ready for vip_upward. This is just pl_upward, but instead of a bomb there's the Civilian.
Now, this map doesn't have a final control point, and instead have a huge welcoming pit at the end. I'm sure you'll figure out where the Civilian should go.
Features...
Are you tired of the same old upward again and again? Do you need something new and exciting yet reliable and dependable?
Then come on over to Downward!
On Downward you see the BLU team pushing the cart down the hill to reach the RED team's base, however will the RED team be able to stop it...
I love Upward, easily my favourite map in the game. With most of the classic maps, they're often themed around two competing faux-companies competing to capture land or blow each other up with Payload bombs (broadly speaking.)
Oftentimes, the theme of the map is self-apparent in the map's name...
I'm going to make this quick. While back I stopped working on the map from my previous post to make a more simplified version. So instead of a big mashup its just going to be 2 maps. So moving forward some. I made it. Problem I'm having now is I still have an entire half of one map to add before...
Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props.
Imgur Album if images aren't showing
When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view.
To try to make the example clear, I wanted to...
Welcome to CTF_Upward. The map was spawned from the mind of Skidmark27 at first, which I put into Hammer. After a1, I've been adding more gimmicks until I got to the version here. I am so sorry, but I hope you somehow enjoy
I took a decompiled upward vmf and tried to compile it, but it wouldn't compile. I know there are a few leaks and issues with the area portals, but I don't think that should stop it from compiling. Here is the log:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
I want to make a modification to upward, but I can't find a working vmf. All I have is the crappy decompiled version that is so buggy I can't even get it to compile.
Thrown together in a few hours! This is hopefully a fun little map focusing on changes in elevation, interesting fighting areas and a death pit!
Notes: Some of the lighting might be bad, and it may not be clear which rooftops you can walk on.
View: https://youtu.be/nCWuY3kXO-A
This is Omicron (https://steamcommunity.com/profiles/76561198010360203/) and I's SFM animation entree for this year's 72 Hour Jam.
I'm not too sure on what's needed to upload so just let me know please.
Hello, so um, it's me again. So I was thinking, t would be a good idea if I add an intelligence alarm to my CTF map I'm currently making, so i added an alarm light and an ambient_generic entity into my intelligence room, and did all the outputs to the alarm light to trigger and the sound to...
I made Sandsweep for the 72 hour jam with the goal of making a fully working map that wasn't overscaled like the one I made before it.
I failed.
UPDATE- Slowly getting back into tf2 and mapping, so decided to remake this one and see how it goes. It's probs horrid.
a11:
- Added a flank over the...
Includes altered versions of:
Upward
Badwater
Goldrush
Gorge
Gravel Pit
Dustbowl
Used content from TF2Maps:
Rocket002 with blue materials by honeymustard
BLU Imports of Red Products by Void
Crossroads Custom Props by Jonah
Red Cart Bomb by killohurtz
Additional Letters by Mikroscopic
Tank001...
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