I made Sandsweep for the 72 hour jam with the goal of making a fully working map that wasn't overscaled like the one I made before it.
- Spawn moved more to be more central.
- Spawn points changed so side door doesn't open when people spawn in.
- Overhang building roof less steep.
- Right-from-red-spawn building inside tweaked.
- Cliff-side entrance to highground now reworked to be a smaller building.
- Middle building now has staircase to lead to highground.
- Hill area now more open.
- Added more pickups.
An Upward themed koth map, originally for the 72hr summer jam.