I made Sandsweep for the 72 hour jam with the goal of making a fully working map that wasn't overscaled like the one I made before it.
UPDATE- Slowly getting back into tf2 and mapping, so decided to remake this one and see how it goes. It's probs horrid.
- Added a flank over the death pit at the back of the map, connecting the two teams cave routes
- Main route out of spawn thinned
- General clipping/ geometry smoothing
- Lighting in caves tweaked
- Rock lighting fixed
An Upward themed koth map, originally for the 72hr summer jam.