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last time i asked how to make custom hud and someone told me how and send me this tutorial. https://tf2maps.net/threads/player-destruction-guide.25958/
but i don't know how to make work on the map so that will work only on the map and not on others.
and another question. is there a different...
I want to share what I've learned with you all.
Every lesson will teach anyone step by step how to build something otherwise complicated.
I'm not going to introduce specific entities as a lesson, I'd like to focus on exercising Hammer skills to provide for teaching people.
I guess below is all I...
Hey all, This is a technique I use and suggest for screenshots for people with underpowerd hardware that cant handle high Settings.
.
Ill be brief, its a single command that everybody should know: host_timescale
If you set host_timescale lower than 1 your performance will increase drastically...
I hear many stories about the fact that people like to play on custom/old TF2 maps, but they can't ever find a populated community server to play on. Usually time is of the essence here, as we all live in different timezones and not everyone wants to play on custom maps these days.
In this...
Hi all,
I've done nothing but generate map screenshots for this game called "Team Fortress 2" in the last month. The result is a dataset of screenshots of the spectator cameras and level overviews from 11.029 gamemaps. To be more specific; it contains screenshots of every spectator camera in...
Here's a neat trick I learned for getting transparent-background shots of weapon models for custom war paints using the ingame weapon preview. What we need to do is use layer blending modes in an image editor such as Photoshop or GIMP to create an alpha mask that can cancel out the background...
Step 1:
Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox.
Step 2:
Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
Step 1:
Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox.
Step 2:
Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
How to Use the 72 Clock in Your OBS Studio Stream
Have you ever wanted to use that fancy countdown clock made by @Geit that All The Cool Streamers™ are using these days? Of course you do! This handy guide will help you set up and customize your very own stream countdown in OBS Studio.
THE 2024...
Based off the forum post located here, and thanks to Turbo Lover for finding the original thread. All credit goes to Deanykong.
So the thread above is a little bit dated, and I didn't feel like necroing that thread while the OP had false information. Here is how to have highlighted syntax in...
Yeah so I actually did a lot of small things during the 72 hour Jam instead of one big thing.
First, I started (what will be) a weekly drawing prompt on /r/tf2 that will be designed to teach others how to improve their artwork.
Then I drew a doofy-looking Saxton Hale:
after that I drew a...
After searching for a tutorial such as this one to no avail, and after finally figuring it out, I have to decided to make the tutorial myself to help anyone that wants to make a pile of bricks/rubble.
The following tutorial will go over how to make rubble piles with bricks such as the ones...
I originally wrote this tutorial for the Valve Developer Community, but considering it's very much so TF2 related, I thought it may be worth it to post it here as well. The tutorial on the VDC can be found here: https://developer.valvesoftware.com/wiki/Team_Fortress_2_Halloween_Bosses
Team...
Hello today I'm going to introduce you to teleport_vortex entity and hightower_teleport_vortex.
Part 1: teleport_vortex (CTeleportVortex)
But what is teleport_vortex ?
It's an entity dispatched by Monoculus upon teleporting away around the map, (the purple vortex attracting you in it), upon...
Today I’m going to teach you one of the methods I used to make a custom skybox from scratch, without just changing the brightness or saturation of an existing skybox texture. In order to do this, you’ll need to know a bit of the basics about using a 3d modeling program. I use Blender, but the...
Hiya. This is a pretty simple technique but it wasn't obvious to me at all when I was starting out mapping and I couldn't find tutorials on it anywhere else so I thought I might as well make one.
You know those neat wiggly roads you see on a lot of official maps? Roads like this:
Here's how...
Hi, my name's Erk, and I've been addicted to making maps in Hammer.
I've been doing this for around a month now, and I've made approximately zero maps I am proud of.
I think I've got the basics down. I don't get leaks as much, I know how to skip (mostly), and I can utilize props correctly...
I present to you the tutorial you have always wanted and needed, even if you didn't know you needed it. By watching this tutorial, you will gain the expertise on the action of creating maps for Team Fortress 2 like a cool kid. I put a lot of time and effort into this, I hope you learn something...
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