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Hello, this is my first map ever made.
It's purpose is to have fun by organising events like pyro tennis, Engineer migration and so on.
Here are some screenshots of it:
If you find any bugs, please tell me about them and I will do what I can to fix them! Constructive criticism...
I am having a problem with my train on the red side. Blue is just fine but the red train will not come. The bells and the doors will open but no train will appear. If you need to i can upload the vmf file and you can help me?
Edit: The bells and the doors will open but the train will not appear.
I have created a prop zoo that has a lot of trains, tracks, and other railway transportation method's models.
A lot of the trains in the background are custom content, some examples from various vehicle packs such as the Facepunch Vehicle Contest Pack or Frontline. If you have the custom...
Hello everyone, and thanks in advance for your help! I have been working on a warehouse map that has a train (as all good maps do) running through it. I followed the train making tutorial by spammish, with a logic_timer and it starts and runs fine. The problem is that it won't reset and start...
Transfer is still in early alpha, so things are bound to change!
koth_transfer is a map located in a warehouse setting with the main feature being the ever-present trains.
Based on my home of Ellicott City, this map has players fighting over the train crossing on the edge of the old city. Be careful though, as that train brakes for nobody!
It's a little project I've been wanting to make for a couple months, so I took a small break from the contests to push it...
Its easier if you play it yourself ;)
But you have a beautiful environment with three spawn doors to take. 2 are for the lower and one is the high cliff. Once you get out of the spawn court yard you will see a large building that has an interior exterior and a stalactite to trimp or jump off...
This is a loading bay cold themed map that resembles a loading bay, with a cargo Train, Death pit, Under ground routes and more! First off the two spawns are placed nicely with three routes to go off of; A large ramp, Central drive and a sideways route leading to the death pit. Next is a large...
Map can be used with:
* TF2
*Garry's Mod
Tyro station has new look and layout!
To activate the control point you must reset the breakers using the procedure detailed below.
How to reset the breakers:
1. shoot or use the metal lever 4 times.
2. shoot or use the green button marked "PUSH TO...
A work in progress map that involves many trains, a water fall, a nice cliff to fall off of, and more! As an alpha 1 this map includes extra features like bad skyboxing, a rectangular water fall, dev textures and mismatched props!
Hi, this is my first post on Tf2 maps, so let me know if I've posted this in the wrong spot or anything so I don't repeat that mistake.
I'm currently making a map with a train in it, and I wanted to make one of the train cars carrying bombs that would explode if shot. I've got the train all set...
Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term steampunk originated in the late 1980s as a tongue-in-cheek variant of cyberpunk. It was coined by science fiction author K. W. Jeter, who was trying to find a general term for works by Tim...
A normal koth map? No its a special koth map! You cap the point and the train moves to your side! Becareful as moving it allows the other team to get to your side easier!
Hello everyone,
This is my second map: cp_torrential. It represents my first attempt at the ATK/DEF game mode. I wanted to try something different here with a route under the point that can be used by players when not occupied by the train. I'm not sure how this will work out, but I was very...
Tripar was made back in August 2015 and was my first complete map and is one of my proudest effort even though it was made as a joke. Presumably made after having an argument with MayhemHem on his map, cp_blackrock and takabuschik's guide on how to create a train.
Uses sky_dawn_01 by owly-oop.
now before you go jumping in realize the name is all you need to know and more!
kill zone: the frontline of the map is open, big, and 70% water! so get ready because this going to get uncomfortable...fast!
express: the map is a sequel to my older map trains end and takes place 10 hours after...
red and blu fight over a power plant
who will win?...i don't know....probably red.
any and all feedback is greatly appreciated
a9a special edition: NEW MID!!!
anyway! on to the update
so the map is getting no improvement... until now!
+ Complete remake of mid
+ No more pointless jumping...
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