train

  1. Yabayabayaba

    subway a2

    A work in progress map that involves many trains, a water fall, a nice cliff to fall off of, and more! As an alpha 1 this map includes extra features like bad skyboxing, a rectangular water fall, dev textures and mismatched props!
  2. Holden

    Moving tf_generic_bomb

    Hi, this is my first post on Tf2 maps, so let me know if I've posted this in the wrong spot or anything so I don't repeat that mistake. I'm currently making a map with a train in it, and I wanted to make one of the train cars carrying bombs that would explode if shot. I've got the train all set...
  3. 200

    Past 72hr Jam Entry ctf_steam A4

    Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term steampunk originated in the late 1980s as a tongue-in-cheek variant of cyberpunk. It was coined by science fiction author K. W. Jeter, who was trying to find a general term for works by Tim...
  4. DJ Sylveon

    Past 72hr Jam Entry koth_tugawar A8C

    A normal koth map? No its a special koth map! You cap the point and the train moves to your side! Becareful as moving it allows the other team to get to your side easier!
  5. Moonfixer

    cp_torrential a2

    Hello everyone, This is my second map: cp_torrential. It represents my first attempt at the ATK/DEF game mode. I wanted to try something different here with a route under the point that can be used by players when not occupied by the train. I'm not sure how this will work out, but I was very...
  6. n8five484

    Tripar Finalx

    Tripar was made back in August 2015 and was my first complete map and is one of my proudest effort even though it was made as a joke. Presumably made after having an argument with MayhemHem on his map, cp_blackrock and takabuschik's guide on how to create a train. Uses sky_dawn_01 by owly-oop.
  7. Twist.vmf

    Kill Zone Express a3

    now before you go jumping in realize the name is all you need to know and more! kill zone: the frontline of the map is open, big, and 70% water! so get ready because this going to get uncomfortable...fast! express: the map is a sequel to my older map trains end and takes place 10 hours after...
  8. GGJimmy205

    koth_lyon a1

    This is my first map, I tried to do some cool things, sorry if there are a lot of mistakes.
  9. Twist.vmf

    koth_power_feud a9a

    red and blu fight over a power plant who will win?...i don't know....probably red. any and all feedback is greatly appreciated a9a special edition: NEW MID!!! anyway! on to the update so the map is getting no improvement... until now! + Complete remake of mid + No more pointless jumping...
  10. SSX

    Amber A2

    Based on an older map of the same name. Now with actual effort!
  11. Simulacron

    Traincrashingintocp a7

    This is my first 5cp map I'm working on. The basic layout is inspired by process and sunshine.
  12. FortyTwo

    Trainyard rc3d

    Previously known as mvm_cargo, Trainyard is a Mann vs Machine map, set in a construction place. This map also contain trains that robots can capture to take a shortcut and bring an extra bomb, making the gameplay harder. Dropbox for all of the files -...
  13. TheCreepAcrossTheStreet

    Help with train please!

    I'm making a King of the hill map, and I added a train to look at, but the train wont move. I set the First stop target for the train itself to be 1 (The track name) and created a square around the map to make it loop (because I'm to stupid to make it show up on intervals.) Any help would be...
  14. Birdt

    Traincrash A3

    More screenshots do exist, check the updates section. This is a VERY, (and I mean VERY) small King Of The Hill map that I made. It was inspired by koth_viaduct and koth_harvest. {I am no longer working on this map. I was using it learn the basics of Hammer and TF2 map making, and that was its...
  15. caljay

    koth_station_b3 2016-02-27

    Early stages of a koth map This is my first map that has been in beta, so any feedback is appreciated
  16. DJ Sylveon

    Getting a train to move based on team pushing it

    Ok so if you've played koth_splattower you know where I'm going with this. I have a trigger_multiple set up with an all touch start and end to move and stop a train. I want it so that if one team is pushing it it will move in one direction where as if another team was pushing it then the train...