prop

  1. GEquals

    1951 Chairman Secretary V3

    DOWNLOAD IT THROUGH HERE, NOT DOWNLOAD NOW An older model in the Chairman Automotive line (Based off the 1951 Chevrolet Skyline Deluxe) Available as a poseable SFM Prop
  2. ISPuddy

    Empty Resupply Locker 2

    Now with Medieval Resupply! It's the resupply locker but it has no healthkit and ammopack now we can put anythings in the locker And yes the animation is still there
  3. Billo

    weird shadows on props and displacements problem.

    When editing a map we usually find a place to put a rock there and it looks really cool on that place but many times you end up with a black rock instead. i am not quite sure how can i fix this annoying problem but i think just moving the prop usually helps. though many times you can't do...
  4. Sheltr

    [help] 3d animated prop's cubemap acting strange

    Hey everyone I am Shetlr. currently working with ICS to make a few animated props for their up and coming Halloween map. I've hit a strange wall that I am unsure on how to get passed with a rotating prop. it seems as if the worlds cubemap is being projected onto the model, and then sticking to...
  5. V

    Square Capture Base 1.6

    A simple, square capture point prop. Perfect for boxy places where a circle may seem out of place.
  6. Billo

    parenting props to the cart

    for the past hour or 2 i am trying to make a cart for a halloween map i am working on which i want to test first all the logic i want to import to the map afterwards and stuff. i have a coffin and 3 pumkings i want to add to the cart. without those 4 props the cart moves no problem there , but...
  7. Zoomspilo

    Model RED and BLU water bottle model request

    Hey there! I'm making a map about a water bottle company area. I want to have a store in the spawns, but I have an issue... Valve doesn't any water bottle prop models for TF2. I would appreciate it if somebody could make small water bottle models with RED and BLU logos. The only requirements are...
  8. Populus89

    Cable Car prop 2017-08-07

    A cable car created for the 72hr Jam! Cables and support elements coming soon! Credits: Model and texture - Populus Concept - Square
  9. Werewolf

    Is there a better way to make a prop gradually fade in/out (NOT Start/Stop fade dist)

    In short, I want to have a prop_dynamic appear to fade into and out of existence, regardless of where players are stood. So they could be right next to it, and the prop would fade in or fade out without the player moving away from it. To be clear, I am NOT talking about the fade distance...
  10. JargonJC

    Track and Train Prop Zoo 2017-07-02

    I have created a prop zoo that has a lot of trains, tracks, and other railway transportation method's models. A lot of the trains in the background are custom content, some examples from various vehicle packs such as the Facepunch Vehicle Contest Pack or Frontline. If you have the custom...
  11. Da Spud Lord

    (FIXED) Prop Not Appearing In-Game

    (FIXED) As the title says, my prop_static is invisible in-game, however it is still casting lightmap shadows and I can stand on it. Before you ask, yes the prop data and prop type line up. The prop data says that the world model should work fine as a prop_static. But, just to be sure, I also...
  12. Yabayabayaba

    Robot carrier missing treads

    I am attempting to make an mvm map on a large cargo truck being chased by the robot carrier. Upon inspection however, I have found the carrier prop is missing treads on the right side. Any help or suggestions would be appreciated
  13. Stili_z301™

    is there a way to fix textures on skybox props?

    can it be fixed?its the same ingame
  14. Metric

    Disappearing prop_dynamic (Rendering in the Wrong Room)

    Heyo. I got some problems with maps again. When I approach the saws, they disappear. The room with the saws in question are separated with an area portal from other rooms, yet, the saws render when the room its in doesn't. I tried to fix this by expanding the visleaf the saws are...
  15. Donatello

    entire spire disappears when painting geometry

    This only happens when using paint geometry tool. The spire is actually still there ( I can walk on it ) but not visible. Any fix?
  16. SedimentarySocks

    Past 72hr Jam Entry Australian Mini Prop Pack 1

    A prop pack containing a handful of Australian themed props! Credits: Barbecue - SedimentarySocks, Square Boomerang - SedimentarySocks, Square Crockodile Trophy - Populus, Square Didgeridoo - SedimentarySocks, Square Dingo Skull - Populus, Square Outhouse/Dunny - Populus, Square Kangaroo...
  17. Plaush

    prop_static not showing up.

    Ok, I recently have this problem on my new tf2 map. None of the prop_static are showing up. I have created maps in the past and the props showed up. Just to be clear all of the props were static. How can I fix this problem or do I have to redo the entire map.
  18. Erk

    Why is the Fonz popping up instead of prop_static?

    http://imgur.com/gallery/ftoXT What?
  19. The Croc™

    Past 72hr Jam Entry Team Fortress 2: Prinny machete Prop 2016-07-22

    The Prinny Machete Prop! One of the first not-hard-as-hell to obtain all class melee weapons! Made from foam for the blade and hilt, and a tube for the handle and the ring under the handle.
  20. nothing_cool

    prop hitbox rendering

    when a prop or entity is placed, the 3D model window shows the basic hitbox of the item and not the texture of the item itself until I enter the yellow/red box, yellow being a prop, red being a pickup/entitiy. Any ieda of how to turn this off or change it in some other way so I can see the prop?