pass time

  1. Le Codex

    Codex MC17 A5

    Made for Micrcontest 17 Completed categories: Fire and Wind It's just Hot Potato. You burn while holding the JACK. It eventually explodes. Last team alive wins. (A HUGE thank you to Leezo for the custom res file which made this 10 time more legible and therefore better :cookie:) Was made for...
  2. Fluury

    2time a1a

    ya know it baby this map is an attempt at an "evolution" of smalltime - taking all the good of it without all the bad, at least in theory featuring: - all the gameplay changes from smalltime - megapieman is there too - no run-in goals, because why have run-in goals they just confuse people - a...
  3. A

    PASS Time ball, without PASS Time gamemode?

    I'm working on a wild map that's jam-packed with stuff, and one thing I'd love is to have the pass-time ball, but it isn't a pass time map. Ideally I'd love to have it be as simple as somehow activating the 'info_passtime_ball_spawn' without need for a 'passtime_logic' but if that's impossible...
  4. Toool

    $30 to whomever converts the TFC Minigolf maps

    Hello, and thank you for taking the time to read this request. TFC was the first massive multiplayer game that I ever played, I was merely a young kid when I started in the early days of Steam, and I've still got tons of fond memories rushing home from school so I could check into Axl's TFC...
  5. Fluury

    Additional PASS Time Logic Prefab v1

    This Prefab contains all the crackhead logic used for the PASS Time changes made in Smalltime. Goal of these changes is to improve PASS Time in pubs, make it less frustrating for players and to add a bunch of quality of life changes. You can read more about the thought process and why all of...
  6. Kaleidescoop

    PASS Time Goal Signs v2

    These helpful PASS Time signs indicate what kind of goal is nearby, allowing players to better understand what to do with the JACK. Includes three different sets of signs for Throw-In goals, Run-In goals, and Bonus goals. Each set has grey, red, and blue variants. To install, drag the...
  7. Fluury

    Overlay PASS Time Goal Name Decals

    Hey! Players tend to get very confused in PASS Time. They lack information on how to interact with the goals, causing them to do stupid things which frustrates everyone. Let's help with that! I suggest 3 simple "Goal Decals" which display the name of the goal (Run-In, Throw-In and "Bonus...
  8. nesman

    Rocketforge a1

    The glorious map rocketforge is now in the amazing gamemode pass time! Original A/D Pass Time logic by Flipy: https://tf2maps.net/downloads/attack-defense-pass-time-prefab.9239/
  9. Fluury

    PASS Time "Map Intro Tutorial" Video!

    Heya! PASS Time is a somewhat complicated gamemode that heavily relies on it's players knowing what the fuck is going on and how to play it. Unfortunately, it doesn't really do much to try to teach you this info outside of a small wall of text at the beginning of a round that vanishes after 5...
  10. 14bit

    Multi Stage Goalrush B2

    Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
  11. Fluury

    Smalltime RC1a

    PASS Time but small with a bunch of gamemode changes to make the gamemode more fitting for pubs. It's supposed to be an extreme experiment of what would happen if you take the gamemode that is known for it's open world sandbox maps and put it into a rather minimal size. It also houses a large...
  12. catfish

    pass_shungite a72a

    PASS time map created for 72h JAM 2020, with experimental JACK POWER locked door mechanic. Last (and a lot of the rest of the map...) is rushed because I map very slowly and didn't have a lot of time to work on it during the jam, but I may work on this more and make a proper last after the jam...
  13. 14bit

    The Improved PASS Time Prefab V3

    This is a heavily modified version of the Official PASS Time prefab that was created by Escalation Studios. This prefab was originally created for Microcontest #5: PASS Time Panic. More information about PASS Time and its design conventions can be found there. The official prefab is a bit of a...
  14. Cargo_Tokens

    cargotokens_mc5_late A1b

    A series of unfortunate events and underestimating the actual work I had to do has lead to a late Microcontest 5 entry. Turns out "couldn't get the respawn rooms done in time rip" would lead to the most stressful hour of map development. I'm not going to officially "submit" this map (not that it...
  15. 14bit

    Gigantic B4

    A PASS Time map originally made in 4-ish hours for Microcontest 5. It's pretty good! Screenshots are of B1!
  16. Funnystuf

    pass_funnystuf_mc5 a1

    Get ball. Jump into Pit. Maybe die, I dunno. Might not even work! Thanks to 200 for their hexagonal force field textures https://tf2maps.net/downloads/seamless-hexagon-force-field-textures.2947/ And Berry's OWO Pack! https://tf2maps.net/downloads/berrys-owo-pack-1000th-post-fun.6974
  17. LaughableNineSeal44

    Minecraft Nether MC5 A1

    My second pass time map made in ~4 hours for Microcontest 5: Pass Time Panic! This is Test Maps!
  18. LaughableNineSeal44

    Minecraft MC5 A1

    My first pass time map made in ~4 hours for Microcontest 5: Pass Time Panic! This is Test Maps!
  19. 14bit

    Microcontest #5: PASS Time Panic

    Welcome to Microcontest 5: PASS Time Panic Today we venture into the realm of one of TF2's most divisive game modes: PASS Time, a deadly game of soccerhockeybasketball. Personally, it feels more like Team Handball to me. Regardless, this oft overlooked mode is our focus today, so you better use...
  20. SnickerPuffs

    The goals won't show on the PASS Time hud

    I'm working on the next update for my "Pick It Up!" contet entry, and something I changed caused the logic to break and stop showing the goals on the hud. The goals still work, so it's only a visual bug. Oddly enough, the player/ball tracker portion of the hud still works, so whatever I did that...