Smalltime RC1a

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Smalltime RC1a

A small PASS Time map. Smalltime.

PASS Time but small with a bunch of gamemode changes to make the gamemode more fitting for pubs.

It's supposed to be an extreme experiment of what would happen if you take the gamemode that is known for it's open world sandbox maps and put it into a rather minimal size.
It also houses a large amount of gamemode changes to make the gamemode of PASS Time better for pubs. These range from giving the JACK Carrier a visible outline to a custom Announcer that informs players of important events.

PASS Time+ Logic Prefab for all the logic and the .vmf of this here!
You can read about why I made all these funky changes here.

Workshop Link

- you B )
- Mr.Burguers for helping out with logic and teaching me the ropes
- MegapiemanPHD for taking the honorable role of the PASS Time announcer

- Fubar's quality plumbing set
- Kaleidescoop's PASS Time Goal Signs
- FGD5's "More Vehicles" Prop Pack
- Yrr's Jump Pad Prefab
First release
Last update
Pass Time
0.00 star(s) 0 ratings

More downloads from Fluury

Latest updates

  1. Smallfix

    RC1a Changelog: - screenoverlay now switches off instead of "null" to prevent a bug where some other mapper decided it would be a good idea to put their custom material file into the raw materials folder while also calling it "0", causing the...
  2. It's done chief

    CHANGELOG RC1: - Minor visual adjustments and fixes for a more pleasurable gaming experience - Minor additional optimization - Minor balancing Aaaand that's the RC1. In true mapping fashion there are probably a few visual errors and strange...
  3. Small map, small update

    Test went smoothly with little problems. These are mostly small changes that won't impact the map massively. Need more data on the mid changes. CHANGELOG B10a: - Reduced Respawn Times 7.5 > 7 Ultimately I think 7 is a good middleground between...