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If I wanted to import an animation from say, SFM, what filepath would I need to put it in? Also what filepath will I need to put custom ragdolls/models in?
I want to start utilizing models for the maps I make. For my first model, I just want to create a simple curved cylinder arch. Everything about the model itself is just fine - but its texture doesn't load. I've tried scouring forums for any solutions before posting here, but nothing has worked...
* Open->idle->close animation for doors
* Walkable space inside
Can someone do it?
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Original model: models/props_urban/urban_subwaycar.mdl
Sorry for bad English (._. )
I'm having trouble getting propper to create some props with all of the alternate skins I have set up. I'm going to use two TV's I have made as an example, but this is happening to other models I have made.
Basically these 2 TV's share the same textures, the only difference between them is one...
I've just got propper working but I suspect I have missed something, or I've not set something up correctly.
In short when I compile my models get the model files just fine, but not the textures for them. Instead Propper 'converts' the .vmt files for all the individual textures by swapping the...
I am using some custom models on my map but the models show up without a texture (pink and black checkers). What am I doing wrong and how can i fix it?
Contains various Foliage models (mostly vines) from portal to that can be used in TF2
i wouldn't reccommend using them if you want to have extremly good performance, as they can be quite demanding
Uploaded with Permission by Py-bun for her content
Most of these props were created for Abandoned Upward or Abandoned Turbine. Any future releases for this pack will be added as soon as they are aviable.
Most of the models include multiple skins.
Contents :
by Py-bun (Textures/models)...
Whark Arabian Market Props
A set of Arabian themed props made by the talented ChemicalAlia.
Rehosted with permission. Repackaged and added a simple README.
All credit and workshop attribution should be to http://steamcommunity.com/id/chemicalalia
Content List:
maps/artpass_valvebase.bsp...
If I have a dynamic prop that animates on a loop, is there any way to randomize what frame they start on so I can put a bunch of them side by side and they won't move in unison?
Right off the bat, I know this is a not-so-simple question with a not-so-simple answer.
Basically I want to know, of all the various 3D modelling programs there are out there, which is the best for making props to use in the Source engine.
For me the single most important factor for picking a...
I am looking for a way to changer the textures of a prop.
I've decompiled it but the only thing that looks like texture related inside the .qc file is "$CDMaterials "models\props_badlands\""
Isn't there a way to edit the .qc in order to replace the current texture with another texture? The way...
I recently made an update on my SFMBeta content pack, and I've fixed and removed many broken files to improve quality and functionality for the pack. However, the bulk of the fixing went to the textures, while the the bulk of the removing went to the models.
The models are my main problem now...
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