models

  1. Quin

    Portal 2 Ported Foliage 2016-03-30

    Contains various Foliage models (mostly vines) from portal to that can be used in TF2 i wouldn't reccommend using them if you want to have extremly good performance, as they can be quite demanding
  2. Quin

    "Abandoned" Theme resource pack 2016-03-30

    Uploaded with Permission by Py-bun for her content Most of these props were created for Abandoned Upward or Abandoned Turbine. Any future releases for this pack will be added as soon as they are aviable. Most of the models include multiple skins. Contents : by Py-bun (Textures/models)...
  3. Chemical Alia

    Whark Arabian Market Props v1

    Whark Arabian Market Props A set of Arabian themed props made by the talented ChemicalAlia. Rehosted with permission. Repackaged and added a simple README. All credit and workshop attribution should be to http://steamcommunity.com/id/chemicalalia Content List: maps/artpass_valvebase.bsp...
  4. Pocket

    Randomizing animation starting points?

    If I have a dynamic prop that animates on a loop, is there any way to randomize what frame they start on so I can put a bunch of them side by side and they won't move in unison?
  5. Werewolf

    What is the 'best' overall 3D modelling program?

    Right off the bat, I know this is a not-so-simple question with a not-so-simple answer. Basically I want to know, of all the various 3D modelling programs there are out there, which is the best for making props to use in the Source engine. For me the single most important factor for picking a...
  6. biskuu

    Re-Texturing a Prop

    I am looking for a way to changer the textures of a prop. I've decompiled it but the only thing that looks like texture related inside the .qc file is "$CDMaterials "models\props_badlands\"" Isn't there a way to edit the .qc in order to replace the current texture with another texture? The way...
  7. SnickerPuffs

    Help with SFM models

    I recently made an update on my SFMBeta content pack, and I've fixed and removed many broken files to improve quality and functionality for the pack. However, the bulk of the fixing went to the textures, while the the bulk of the removing went to the models. The models are my main problem now...