Randomizing animation starting points?

Discussion in 'Mapping Questions & Discussion' started by Pocket, Mar 4, 2016.

  1. Pocket

    aa Pocket func_croc

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    If I have a dynamic prop that animates on a loop, is there any way to randomize what frame they start on so I can put a bunch of them side by side and they won't move in unison?
     
  2. henke37

    aa henke37

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    You mean randomize the starting time. Animations in source use keyframes and interpolation, do they not?
     
  3. Pocket

    aa Pocket func_croc

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    I don't know if they do or not; I do know that I'm able to export models from 3DS Max, which lets me create keyframe animations but has a timeline with discrete frames.
     
  4. Idolon

    aa Idolon the worst admin

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    While I'm not sure that there's a more elegant way to do this, you could have them all start in a non-animated state and then switch them to their animated state at different times via I/O.