Randomizing animation starting points?

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
If I have a dynamic prop that animates on a loop, is there any way to randomize what frame they start on so I can put a bunch of them side by side and they won't move in unison?
 

henke37

aa
Sep 23, 2011
2,075
515
You mean randomize the starting time. Animations in source use keyframes and interpolation, do they not?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
I don't know if they do or not; I do know that I'm able to export models from 3DS Max, which lets me create keyframe animations but has a timeline with discrete frames.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
While I'm not sure that there's a more elegant way to do this, you could have them all start in a non-animated state and then switch them to their animated state at different times via I/O.