In an attempt to reduce confusion taking a suggestion from Idolon I've extended the room connected to the long corridor across through the C room which has also squarred the C room.
Blu spawn doors for A act as regular A/D spawn doors
Removed a...
B exit in red spawn gets a no exit sign (while still permitting visibility which is why I didn't just add a shutter before)
Changed respawn times slightly and red respawns when blu caps
C has some textures to help with differentiation (tile floor...
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