lighting problem

  1. dabmasterars

    Lighting bug after placing a 3D skybox

    Some areas of my map have weird lighting, the 3D skybox itself is fine. Please help me fix it.
  2. ThePykeSpy

    Problem with the Japan Pack roof props

    Hello, good people! I am somewhat new to the whole mapping scene, so I apologize in advance if this is something that could be easily figured out, but after doing some research and testing myself, I thought perhaps people with more experience would know. I've been messing around with the Japan...
  3. dabmasterars

    Black texture on a brush glitch

    After compiling the map with final lighting, one of the brushes turned completely black. This is just a regular brush, not a func_brush, not a func_detail. Below images are how it looks in game (compiled with final lighting) and how it looks in hammer. (lighting preview, triggers and nodraw on)...
  4. dabmasterars

    Environmental light error

    I wanted to make an optimized version of pl_barnblitz, but after compiling, every displacement and brush went black despite the props still lighted by light_env. Everything looks fine if you enable "3D Lighting preview" in Hammer. Please help me fix this. Below is a screenshot of the map.
  5. GigaBite

    Help with payload goldrush style chute and flashing light on bomb

    Hi everyone, I've got 2 separate, payload-related issues that I'd really appreciate some help with. My first issue is that I've been trying to create a chute for the payload cart to descend down into at the end of stage 1 of my map, like how the cart does in pl_goldrush. I've come pretty far, I...
  6. Motik7

    cliff_wall_05.mdl issues

    Basically models/props_forest/cliff_wall_05.mdl (a static prop) doesn't have collisions and it for some reason doesn't light. The collisions is an easy fix I just add block bullet objects and there's your collision but the lighting is kind of an issue because it's pitch dark. It's outside with a...
  7. Bill Shit

    Strange "ink spills" lighting error

    When I compile a map, there's many strange and unexplainable lighting errors (which the VDC refers to as "ink spills"). Even with all of the final VRAD parameters, these errors remain. I've checked the lightmap scales and they are all default and uniform, even changing them only seems to dilute...
  8. EliMCGamerGuy

    Compile log is spammed with "added RGB(nan, nan, nan)" and there is no light in-game

    For a while now i have been trying to fix this problem on my own, but i just can't do it myself. The map I have been making has worked most of the time, except today, for some reason. last night, the lighting was fine, but it was sometime after I had tried to make a 3d skybox and had realized...
  9. Rocketboi

    the lights on my maps won't work

    so my maps all have a light_environment and my maps have no leaks and have a skybox but the light_environment won't work so I went on interlopes.net and put in my compile log and this what I got on General information
  10. KöpəkOğlu

    Lightmap shadows on displacement issues.

    Recently I've been trying to learn how to add details and better scenery to maps in hammer. I noticed that displacements I make have much softer/diffused shadows compared to normal brushes. In this image you will notice the line where the displacement and the brush meet because of the baked...
  11. TheCrafters001

    Map in Full Bright Even with light_environment and light Sources.

    So, I am working on a map for a friend, and I have some light sources, but when the map is compiled and played, it shows the map in Full Bright. I do have light_environment and light setup around the map, but what is causing the map to go Full Bright? Picture files attached.
  12. kytyzov112

    Lighting and skybox issues (pls halp)

    Hello, people. I was casually making a map, and then I decided to test it. After compiling the map, I saw THIS. I'm not new to Hammer, in fact I'm mapping for about 2 years or so, but this is the first time this issue occured. I should notice that its HDR Compile, but I tried to recompile with...
  13. Thanos

    Lighting Problemos

    so all of a sudden today my lighting stopped working in hammer it looks like there is a leak in the map but there isn't, i've checked every possible way there isn't any leak, even the compile says there no leaks. i've downloaded and re downloaded hammer twice hoping it would fix and its still...
  14. N_wasabi

    Lighting Issues

    Hello, I am quite new to Source mapping and I've come across a peculiar problem, where shadows are rendered incorrectly on adjacent brushes. I was following UEAKcrash's mapping tutorial. Everything was fine until Chapter 2 Episode 3, which involved clipping a brush to make doorways. The result...
  15. Muenster Monster

    Light not showing up properly

    Are Dev Textures able to have light cast on them? Because I've created a bunch of spotlights pointing at the dev textures, but no light shows up on them. However, the lights are still there, as my player model and viewmodel both light up in the spotlight's area. UPDATE: It's not caused by dev...
  16. Assorted Memes

    What is the deal with the “sky_day01_01” skybox?

    I was thinking of using this skybox in a map I am making, but since it was created for the “Target” training map which is well illuminated with non-environmental light entities, it has no prior used environmental light values attached to it (at least none recorded on the dev wiki). How could I...
  17. OracleForms11g

    Weird lighting on curved hallways walls

    Hi TF2maps, I've been working for about 2 to 3 months on a payload map that has multiple hallways leading to big open areas. In order to add some WOW, I've decided to add cured hallways (using this Valve tutorial) on some of them. Using the arch tool was fine, the generated geometry was nice...
  18. FloofCollie

    My map is doing minor weird spooky things

    First off: This wall looks like two differently-coloured textures. Note that the lightmap resolution is set to default (16), so it isn't caused by that. Hammer view: They are different textures, though. One of them is the normal texture (the one that appears strangely yellow in-game), and the...
  19. Atasco

    func_door shadows

    Howdy again, today I'm here with a bit of an issue. I'm sure someone covered how to fix this in the many tutorials I've watched, but watching them again and searching the forums didn't net me any results so I guess I'll make a new thread. My issue is this: The doors I make that are right up...
  20. Minimus Ambus

    Lighting Problems

    Hello, greetings, and salutations! I have been gone from map making for a while (like 3 months maybe four). Short story short, I wanted to make a quick map edit to get back into the groove, but I'm in a bit of a pickle. The edit I'm making is a Frontline! styled Cp_Orange_v3. The Lighting in the...