My unfinished 72 Hour Jam entry. It was supposed to be a Mannhattan themed Hybrid Payload map, I basically got almost everything from Last to B done, but came into a giant snag when trying to make A and it's connectors, and I decided it'd be best to shelve it at that point. I MAY come back to...
I'm prototyping a hybrid gamemode based on CTF. My problem is that whenever any flags are present within the map all CTF features become enabled - some of them are desirable for me, and some aren't.
Features I wish to keep enabled:
flags (capturing in a designated zone, dropping on death or on...
I've had this pretty good idea for a map, but for it fully realized I wanted to have a neutral control point that unlocks the PLR section when it's captured. Is this something that's at all possible to create? I've only just gotten started, but I thought I'd ask in-case anyone had any...
My submission for Microcontest #17
Inspired by Bowser's Castle from Super Mario Odyssey
Gamemode prefab from a scrapped april fools idea
Features assets from:
Japan pack
Frontline pack
Freyja's Egyptian Assets
Adopted from Tyler, who made versions a1-a8 (a8 was never released).
Television has a scale. It has other properties, but what television has to a dominant degree is a certain scale and the power to enforce it. No one has been able to describe the scale as it is experienced. We know some of its...
This is a prefab for hybrid cp/payload maps, as used in @tyler 's Fountain.
It plays like an Overwatch hybrid map: Capture the first point, and then push the payload to its destination. To fit with TF2's theme and HUD, the cart is on an elevator that raises up as the first point is capped.
In proportion as the bourgeoisie, i.e., capital, is developed, in the same proportion is the proletariat, the modern working class, developed — a class of labourers, who live only so long as they find work, and who find work only so long as their labour increases capital. These labourers, who...
A hybrid gamemode of koth and ctf! Shown off in my latest map ctf_ashworks, i figured separating out the logic of it could be cool for anyone who'd like to use it!
Rules:
-Capture the intel 3 times to win.
-Capping the point moves some dynamic object, I made it open a nice path for the...
This map is under major reconstruction and will be posted as a new download once finished.
Here is the (outdated) long version:
View: https://www.youtube.com/watch?v=lNsjl6ngP_o
Originally conceived as a payload/control point hybrid map, condemned includes slow-sections in some checkpoints...
5CP + CTF is a custom gamemode that is similar to the CTF & A/D hybird gamemode but it a 5CP symmetrical instead of A/D.
Both flag is started in last point and when the flag is reset, it then respawned in the nearest locked CP or the last CP if none his point is locked.
for example if the...
So I'm making a CTF map that involves capping a control point to open a path to the intelligence (ctf_penthouse).
Anyway, one of the confusing parts of the map for a while was to get the CTF and CP elements to both show up on the HUD, but I eventually, with a tf_logic_hybrid_ctf_cp entity...
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