Problem with trigger_teleport and associated teamspawns

Cisne

L1: Registered
Apr 12, 2023
1
0
Morning,

So. I have two gates in my MvM map and seems that there's an issue with teleporting robots to other spawn areas. At first, it does work and robots get teleported to gate01 spawns but it spits out these errors. I have addressed this by putting infoteamspawns with the associated controlpoint HOWEVER it won't work, as in. The robots won't spawn in the gate02 spawns when you capture this gate. These are the errors that spits out:

"Can't compute incursion distances from the Blue spawn room(s). Bots will perform poorly. This is caused by either a missing func_respawnroom, or missing info_player_teamspawn entities within the func_respawnroom.
Can't find blue spawn room nav areas. No legal bomb drop areas are marked."

And no, there was no problem in compiling the map. It was really clean with no warnings neither errors.

And the logic in the map, I setup when you capture the gate01 controlpoint:

OnTrigger - gate01_door_a_teleport - Enable
OnTrigger - gate01_door_b_teleport - Enable

However, when trying to do the similar on gate02, it spits out those errors about info_player_teamspawn. I have no clue what I may be doing wrong.
 

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